The (Mostly) Complete Lore of Hollow Knight
https://youtu.be/0XDiWYFGGqY
If you were to ask me,
“What is your favorite video game ever made?” I would have
to say Cory in the
House for the Nintendo DS. But Hollow Knight would be a close
second. Hollow Knight was released on February 24th, 2017 by Team
Cherry, an indie game studio based in the mythical land of Adelaide, South
Australia. Over the past three years, Hollow Knight has become an indie
darling. The game has sold over three and a half million copies, it was the
opening game at AGDQ 2019. There’s a Hollow Knight book, a line of plushies,
T-shirts, nicotine patches, nuclear warheads, and even vinyl records for all
you goddamn hipsters.
Team Cherry had one goal
when making Hollow Knight. They wanted to create a world that allowed players
to get completely lost in exploration. We can see this desire in Hollow
Knight’s design. The levels in Hollow Knight are massive, with secrets and
rewards hidden in every nook and cranny, be that powerful charms, special abilities
or uhh... The game’s navigation system requires the player to work for their
map, forcing them to make a stronger mental image of the world in their head.
Christopher Larkin’s score and Ari Gibson’s artwork lend to this as well,
creating an atmosphere that the player won’t want to leave. But there’s one
aspect of Hollow Knight that keeps people like me coming back: the world
building.
When Super Metroid
launched in 1994, it stood out for its amazing sense of immersion. Now in 1994,
I was busy not being alive, but I’ve watched enough YouTube video essays to
know that this game was a big deal. In case you didn’t know, Super Metroid is
basically the granddaddy of all Metroidvanias. That’s why they’re called
“MetroidVANIAs”. Now in Super Metroid, there are moments that give the player a
sense of depth. Basically the feeling that this world exists outside of Samus’
interactions with it. In the room right before that diabetic crocodile thing,
Samus can find the corpse of a random soldier. His inclusion here doesn’t
change the gameplay at all, but instead gives the player a sense of wonder
about the world they are exploring. Who was this guy? Why was he here in the
first place? Did he like jazz?
Now finding dead bodies
and other random garbage is pretty cool, right? Well, Hollow Knight basically
does the same thing. About a dozen times. Through its world building, Hollow
Knight turns Hallownest into a living kingdom. You can sense the ancient
history of the land when you look at dilapidated structures or giant barred
doors. Nothing feels like it was put into the game randomly; there’s a reason
for it all.
Except those reasons
aren’t the easiest to uncover. Hollow Knight’s narrative is buried under layers
of NPC dialogue, item descriptions, lore tablets, and even additional content
like the Quirrel comic and Fangamer’s Wanderer’s Journal. These past three
years have seen an insane amount of research by the Hollow Knight community to
make sense of Team Cherry’s sprawling world. We’ve even made it to the point
where people are looking at the in-game signs to try and decipher Hallownest’s
logographic language.
In this video, I hope to
give you a long and detailed look into the world of Hollow Knight, exploring
Hallownest’s history and uncertain future. When I’m not busy making
surprisingly accurate Super Smash Brothers roster speculation videos, or
insightful podcasts about beloved subjects like the Donkey Kong Country
television series, or whatever this was supposed to be, I’m usually making
videos about Hollow Knight.
And while I am a
seasoned Hollow Knight lore expert, I cannot confirm that every musing or
theory presented in this video is completely correct. I highly recommend
checking out the lore section of the Hollow Knight Wiki if you want a more neutral
explanation of Hollow Knight’s lore. But if you’re too lazy to read, then I
suggest you sit back, order some Domino’s pizza or just grab a block of cheese
from the fridge, and enjoy the mostly complete lore of Hollow Knight.
It’s a simple fact of life
that every human worships a god, be that technology, ideologies, or in rare
cases, God. As it turns out, the bugs in Hallownest pretty much operate in the
same way. From the mosskin born from the dream of a giant slug, to the emo kids
of the Ancient Civilization who literally worshipped the darkness, there is no
shortage of things to worship in the world of Hollow Knight. Our story
begins with a creature very much worthy of worship: a creature born from the
carcass of a Wyrm.
The carcass can still be
found in the Kingdom’s Edge and it’s our only good look at what Wyrms actually
looked like. At the time Hollow Knight occurs, it is suggested there are
no Wyrms left in the world. They were incredibly long creatures that featured little
to no limbs. Another, more mysterious property of Wyrms was that they had some
kind of prescience or foresight. Basically, they could see the future to some
capacity. It isn’t clear how effective this ability was. Considering how the
entire race went extinct, this foresight ability must have been pretty shit.
Getting back to this
particular Wyrm carcass, it is explained that this Wyrm traveled across the
distant mountains and wastelands beyond Hallownest. Once it arrived in
Hallownest, the Wyrm died. Except not really. Inside the maw of the carcass
sits a pale, broken egg, out of which hatched a new form of Wyrm, a being of
meager shell. This form of the Wyrm is usually referred to as the Pale King,
and he’s the character basically responsible for everything that happens in Hollow
Knight.
The Pale King is a
higher being, a type of creature that exists above all others. His body was
said to shine with a radiant vistage that harmed those who looked upon him. The
ultimate goal of the Pale King seemed to be in line with that of other Wyrms. A
line from the cryptic Mister Mushroom reads:
...Wyrms pull bugs into their thrall,
Till ages pass and kingdoms fall,
In other words, it’s
just in their nature. Dogs wag their tails, cats bury their shit, and Wyrms
bring massive amounts of bugs into their service in order to form long standing
kingdoms and civilizations. And here in a far corner of the world, the Pale
King emerged from the corpse of his former self and began to build his eternal
kingdom, Hallownest. There’s just one slight problem. There’s like… people
already living there.
The area that would
eventually become Hallownest was already filled with mantises, bees, moths,
spiders, mushrooms, and bush cosplayers. Each of these groups were already operating
with their own cultures and societies, and each group had a different
interaction with the Pale King.
One of the more
receptive groups to the arrival of the Pale King were the mushrooms of the
Fungal Wastes. These creatures were able to communicate with one another
through one shared mind. The mushrooms viewed this shared mind as a strength,
and they were kinda smug dickheads about it. Ultimately, the mushrooms wearly
accepted the Pale King’s rule, viewing his foresight as a shield to the dangers
of the future.
Another group living in
the Fungal Wastes is the Mantis Tribe. The mantises have a rich cultural
history reaching back to long before the birth of Hallownest. The mantises are
a proud tribe, believing in the importance of proving one’s physical strength.
The mantises are fiercely territorial but will show respect to those who
display great power. These Fight Club enthusiasts were lead by four powerful
Mantis Lords who I guess just kinda sat around waiting for outsiders to
challenge them. The Mantis Tribe had no interest in the Pale King’s kingdom,
but the two communities did come to a truce. In exchange for their independence
from Hallownest, the Mantis Tribe kept the beasts of Deepnest from invading
Hallownest. Not sure why they didn’t just go out the other exits from Deepnest,
but whatever. I’m not an expert on border patrol. I don’t work at ICE anymore.
Let’s move on to
Deepnest. Now many of the different tribes of Hallownest were kind enough to
leave lore tablets behind detailing pretty much everything we need to know
about them. Unfortunately the bugs of Deepnest didn’t do that. We know that the
spiders of Deepnest had a monarchy because why not. Those are always good,
right? Also within Deepnest are a separate group of spiders that immigrated to
Deepnest at some point in the past. This group was known as the Weavers, and
they established their own culture and history within Deepnest. They used looms
of silk to weave stories, spells and shields.
One thing we know for
sure about Deepnest is that they really didn’t want anything to do with
Hallownest. The struggles of Deepnest-Hallownest relations would become
painfully clear as time goes on, but for right now, it seems like the two
remained fairly isolated from one another.
Another section of
pre-Hallownest includes Greenpath. Now as far as we can tell, the Mushrooms,
Mantises and spiders of Deepnest didn’t worship any Higher Beings. There is
this giant mushroom corpse in the Fungal Core, but I don’t think this is a
Higher Being. I mean, who the hell would want to worship a fatass mushroom?
Fatass slugs? Now that’s dope.
The land we know as
Greenpath was created by the Higher Being known as Unn. Unn used her great mind
to dream the vegetation of Greenpath into the once barren caverns. Unn’s
followers, the Mosskin, were also born out of Unn’s dream, making her their
creator. Greenpath at its heigth was actually much larger than what we see
ingame. At one point, Greenpath stretched into both modern day Queen’s Gardens
and possibly Fog Canyon.
Greenpath’s citizens
showed themselves to be a fairly developed society. They built a temple at the
Lake of Unn in order to worship her, and they even had their own line of
defense, with Moss Knights showing proficiency in combat, using nails and
shells as weapons. The Law of Unn continued to remain in effect even after the
Pale King arrived, but it seems like they allowed the King to establish a road
through their lands leading travelers to the Heart of Hallownest, hence the
name Greenpath. Yeah, Team Cherry really racked their brains when naming this
area, didn’t they?
Next we have the Bees.
And while there is no lore on how these bees can turn into fucking drills, or
how they can ignore all known laws of aviation, we do know how they reacted to
the Pale King. These bugs decided to seal their hive off from the rest of the
world, with only patrol bees being able to enter and exit the Hive. So yeah,
the bees are pretty much pointless in this story.
And finally, we have the
moth tribe. In game, the only moth settlement is the Resting Grounds, but the
tribe might have also inhabited the Crystal Peak at one point. Now as we all
know, moths in real life are just complete assholes. As for moths in Hollow
Knight, well… it’s a bit complicated. The moth race is described as being a
rather pacifist group, with few ever choosing to take up a weapon. During the
Pale King’s reign, the moth race delved amongst dreams and the dead, displaying
the importance of remembering those who have passed, as well as learning how to
shape dreams themselves. Similar to the Mosskin, the Moth Tribe was born from a
Higher Being known as the Radiance.
The Radiance is
described as being a light in which the Moth Tribe basked. So she was basically
a giant lamp to them. Another important aspect about the Radiance is her ties
to dreams and a substance known as Essence. Essence are the remnants of wishes
and dreams, and are represented in game by these dream catcher particle
effects. Essence can take the form of Whispering Roots as well as Dream ghosts,
both of which are memories taking root in the world.
The Radiance appears to
be a creature made of Essence, but she isn’t the only Higher Being to give off
Essence. Unn has green particles, the Pale King has grey particles, and this
sexy character named Grimm gives off fiery red particles. However, the Radiance
appears to be the main god when it comes to dreams, even if other gods also
dabble in the Dream Realm.
Getting back to the Moth
Tribe, it is their interaction with the Pale King that we need to discuss.
Basically, the moths turned their backs on the Radiance completely, in order to
worship the new light that had appeared, the Pale King’s light. So yeah, moths
are assholes in this game too. With her tribe forsaking her, the Radiance
became a forgotten memory, a remnant of the past, and a thing that’s definitely
not going to come up again later in the video.
And so the Pale King’s
new kingdom was established: Hallownest. But there is one aspect of Hallownest
that we need to discuss. Unfortunately, to better understand this, we’re going
to have to read some poetry.
In wilds beyond they speak your name with
reverence and regret,
For none could tame our savage souls yet you the
challenge met,
Under palest watch, you taught, we changed, base
instincts were redeemed,
A world you gave to bug and beast as they had
never dreamed.
This is from a poem
titled Elegy for Hallownest written by Monomon the Teacher. The poem
appears at the beginning of every playthrough and hints at what the Pale King
and his kingdom offered. Much of the land outside of Hallownest appears to be a
wasteland, where bugs survive off of instinct without the burden of mind.
Hallownest somehow taught these bugs and tamed their savagery. Basically the
Pale King changed the instincts of his subjects and granted them higher
thought.
To get a better picture
of this, let’s look at two different characters: Boon and Tuk. These adorable
panda bug things give us a clear display of Hallownest’s effect. While both
appear to be the same species of bug, Boon is dumb as a sack of rocks,
struggling to string together words, while Tuk speaks fairly clearly. The main
difference between these two characters is that while Boon lives outside of
Hallownest, Tuk lives beneath the city’s capital. Basically, it appears as
though Hallownest is a literal holy ground that raises the intelligence of
those who dwell within.
The Pale King
established a path, starting from the kingdom’s entrance in King’s Pass, winding
through Greenpath and the Fungal Wastes, and finally ending at the massive
capital at Hallownest’s Heart. We now know the capital city as the City of
Tears, but this was likely not its original name. The rain that falls down onto
the city from the Blue Lake above didn’t begin until after the kingdom
collapsed. So unless the capital was originally named by some edgy literature
student, the name City of Tears wouldn’t have made much sense.
The King’s motivation
for all this appears to have been his desire to be worshipped. The citizens of
Hallownest believed that the Pale King created the world and everything in it.
Shrines to the King can be found scattered throughout the kingdom, and King’s
Idols were created and distributed to followers of the King.
Despite the worship, the Pale King often kept himself hidden from his subjects, possibly to hide his blemishes. I mean, if you look at the size of the real Pale King to his statue in the Ancient Basin, the man is clearly overcompensating. The Pale King’s White Palace was also built underneath the city, separating him from his subjects even moreso.
At the same time, the
certain powers became shunned in Hallownest, though we don’t know for sure if
the Pale King had anything to do with this. Lifeblood is a blue liquidy
substance that leaves those who drink it feeling refreshed. However, the use of
lifeblood was seen as a taboo, and those who used it were demonized as
heretics. The use of soul for combat was also shunned. Soul is a sort of
lifeforce in Hollow Knight that animates the bodies of living creatures.
But some characters are able to control the soul of others to conjure powerful
spirits. But aside from a few exceptions, no citizens of Hallownest ever used
this power.
However, the Pale King
didn’t rule Hallownest alone. There was another Higher Being in the mix, a
being known as the White Lady. The White Lady is this weird root-like being
that can be found in the modern day Queen’s Gardens. She is encased inside a
strange cocoon, and we know very little about her. With as much exposition we
get for the Pale King, there is next to nothing on the White Lady. But one
thing we do know is she likes to breed... like a lot.
The White Lady would
often retreat to the Queen’s Gardens, an area of land once controlled by the
Mosskin. How exactly she walked around and actually went places is a lore
question to deep for even my expertise. The White Lady is also known as a Pale
being, along with the Pale King. What exactly are Pale Beings? Well, we don’t
really know for sure, but they seem to stand out even amongst Higher Beings as
being even more powerful. I know that’s a little confusing, so let’s try using
an example. I’d say that regular higher beings are like a TP-Link Archer C7
AC1750 Wireless Dual Band Gigabit Router while Pale Beings are like the Asus
RT-AX88U AX6000 Dual-Band 8x Gigabit Wifi Router.
Under the Pale King,
Hallownest underwent a bit of an industrial revolution. He ordered the
construction of the stagways, which were used to transport passengers and
goods. The Forgotten Crossroads and the storerooms above the City of Tears were
used to store goods that traveled along these stagways.
The King also ordered
the construction of the tramways because literally no one is safe from the
threat of automation. A tram was built between the Forgotten Crossroads and the
Resting Grounds. A second tram was built from the Kingdom’s Edge, across the
Ancient Basin, over to Deepnest. And then a third tram was started in Deepnest
and attempted to go further into Deepnest. Not sure how useful that would have
been to the bugs of Hallownest, but whatever. The Pale King’s a smart guy, I’m
not gonna question him.
But anyway, the Pale
King’s super smart plan to build a tram in Deepnest ended up getting a few of
his tram workers killed. The bugs of Deepnest rejected the Pale King’s attempt
to build a tram in their territory, further cementing the poor relations shared
between the two groups.
Aside from convenient
fast travel, regular pathways were also used to cart goods around the kingdom.
From this was born probably one of the most important groups in Hallownest and
perhaps even all of fiction. An elusive guild of bugs simply known as
menderbugs took to maintaining the various signs scattered throughout
Hallownest. From the journal entry of one Menderbug, we can catch a glimpse
into their ancient and unknowable minds.
Dear Dear Diary,
Isn't life just the most beautiful thing. Fixing
signs, mending posts, let them break I say! I'm a better mender for all that
repairing.
I sometimes doubt there's a single bug in all of
Hallownest happier than me.
Another example of the
Pale King’s expanding infrastructure is the Crystal Peak. This area is filled
with crystals that grow rapidly along walls, ceilings, and even the shells of
certain bugs. These crystals were considered valuable to the bugs of
Hallownest, resulting in large scale mining efforts. We don’t actually see the
crystals used anywhere else in Hallownest, but they are said to be able to contain
a sort of energy. The crystals are also said to sing if you listen very
carefully.
♫ A strange angelic singing ♫
In terms of military,
Hallownest’s first line of defense appeared to be a group simply known as the
Five Great Knights. The members of this esteemed coalition were Ogrim, Hegemol,
Ze’mer, Dryya, and Isma. For being so important, most of the information about
these Knights has been lost to time.
Ogrim is the Knight we
know most about, since he is one of the few Knights still alive during the
events of the game. Ogrim expressed a great amount of loyalty towards the King,
and he maybe had something going on with Isma. But we really don’t know.
Hegemol was known for
his sense of humor and his soft spoken voice. But at the same time, he was also
dummy thicc.
Mysterious Ze’mer
arrived in Hallownest from a serene land, bringing with her a collection of
delicate flowers. At some point, she also got into a relationship with a
mantis, but not just any mantis, a daughter of one of the Mantis Lords. So
yeah, it seems like some of these Great Knights were slaying in more ways than
one.
All we really know about
Dryya is that she was fierce, caring and wise. As for Isma, she was described
as being kind. She also appears to be some kind of weird plant life form, but
there’s no information on where she’s from or what her powers were.
The Five Great Knights
played an important role in the Champion’s Call, the Knotted Grove, and the
Battle of the Blackwyrm. We have no idea what these events were or how they
affected Hallownest, but they sound cool nonetheless.
During Hallownest’s
reign, there was another strange area that seemed to exist separate from the
Pale King’s rule. Carved out of the corpse of an ancient bug, an arena called
the Colosseum of Fools was constructed, and it was a destination for warriors
from outside Hallownest. The sole purpose for fighting in the Colosseum
appeared to be simply for glory, with a mysterous figure known as the Lord Fool
overseeing the combat. We don’t know when the Colosseum was constructed, or if
the Pale King was involved, but one of his servants, the Pale Lurker, became a
champion in the Colosseum, perhaps indicating the Pale King’s approval.
Finally, there was the
Royal Waterways, where the fecal excrement of the kingdom was washed out into
the Fungal Wastes. This area saw the rise of a species of parasite-like
creatures called the Flukes. The Flukes spawn from the Flukemarm, a giant
monster with cavities in which tinier flukes live. There really isn’t too much
lore involved with the Flukes, but I do need to point out that Flukemarm is
canonicall a MILF. Like, that’s not even debatable. The sky is blue, 2 + 2 = 4,
and we all want to fuck this thing.
And so this was the
Kingdom of Hallownest at its height. Hallownest was a vast kingdom connected by
a network of stagways and tram stations. The bugs of Hallownest mourned their
dead in the Resting Grounds, engaged in commerce using Geo, the de facto
currency of the region, and a thriving capital located in the middle of the
kingdom. The Pale King had succeeded in crafting a full blown society, but we
all know there are pitfalls to living in a society.
As the suspiciously
knowledgeable Hunter points out in his journal, the Pale King had created a
population of weak and pathetic creatures. The bugs of Hallownest did not hunt
for their own food and had become complacent with their comfort. This is even
more obvious with the east wing of the capital. These greedy members of
Hallownest’s high society became complete cowards, obsessed with riches and
plumb from excess wealth.
The bugs living in
Hallownest’s prime looked quite different than the instinctive simpletons they
once were. Their savagery had been replaced with intelligence and through that
intellect, they gave the Pale King the devotion and service he desired. And
while there were a few snags along the way, they were shining times for the
King and his subjects. Resting at the threshold of Hallownest is a strange lore
tablet, proclaiming Hallownest to be the last and only civilization. It calls
Hallownest an eternal kingdom. This appears to have been the Pale King’s goal:
for Hallownest to stand against a wasted world as a final beacon for
civilization. And that was the Pale King’s ultimate folly. To think that he
could succeed where so many others had failed before.
Long before the Pale
Kings or the Berry Bensons of the world, the land of Hallownest was controlled
by an ancient caste. Hints of Hallownest’s history are littered throughout the
land, with the most notable examples being the soul totems and arcane eggs. One
sect of these ancient bugs didn’t worship a god like the Pale King, or any
lord, but instead a dark and mysterious substance known as the Void. This
Ancient Caste once also tried to lay claim to the entire land of Hallownest,
but they too failed. In his quest to conquer all of Hallownest, the Pale King
had made an enemy, an enemy long forgotten, an enemy that was about to be
remembered.
I mentioned earlier that
the Moth Tribe entirely forgot about the Radiance in order to worship the Pale
King. But that isn’t quite true. Memories of her still lingered, and hushed
whispers of faith kept the Radiance alive. At the summit of the Crystal Peak, a
location known as Hallownest’s crown, a strange collection of glyphs can be
found. Joining these glyphs is a statue of the Radiance, presiding over the
kingdom below. This old summit is the sole standing shrine left for the
Radiance. This was built in order to keep the memory of the Radiance alive.
The Radiance’s light
began to appear in the dreams of Hallownest’s citizens. This light manifested
itself in an infection that ravaged through the kingdom’s tunnels. Those
infected would fall into a deep sleep and awaken with broken minds. Some of the
lesser bugs tried to resist the Radiance’s light, which only resulted in them
being consumed by it even moreso. Many infected bugs lost their wills and began
attacking bugs that weren’t infected.
The infection also
twisted the bodies of its hosts, causing them to bloat, and occasionally
develop orange cysts on their bodies. For many victims, they were reverted back
to their basic instincts, carrying out the duties they once fulfilled in life,
but now as mindless slaves. Those caught up in the infection were linked into
the Radiance’s hivemind, allowing her to control their bodies if needed.
As the infection spread
across Hallownest, many groups looked to solutions to fight off the Radiance’s
light. The gates to the City of Tears were closed in an attempt to keep the
infection from reaching the city. The stagways were also shut down at some
point, and many of the stags eventually died out. But some took more proactive
efforts against the infection.
The scholars of the Soul
Sanctum decided to harness the power of soul in an attempt to fight the
infection. This resulted in the deaths of hundreds of bugs whose souls were
sucked out and injected into the bodies of the scholars. Their goal was to
achieve some kind of pure focus which would somehow protect them from plagues
of the mind. The scholars’ leader, the Soul Master, was driven mad by the sheer
power of soul and his entire sect failed to avoid infection. But hey, at least
they took as many innocent people down with them as they could.
The Mantis Tribe,
showing a stronger will than the common bug, were able to stave off the
infection. However, one of the four Mantis Lords turned against his sisters. He
and his followers took in the infection willingly, as it gave them more
strength and courage. At some point during all this, The Traitor Lord and his
followers were exiled from the Mantis Village, eventually taking up residence
in the Queen’s Gardens. The Traitor Lord’s daughter ended up dying at some
point. This is the same mantis that was in a relationship with Ze’mer, one of
the Five Great Knights. But the mantises rejected their union because of
Ze’mer’s outsideness. As a Gamer, this type of prejudice is all too familiar,
and honestly, it makes me sick.
With the Five Great
Knights completely useless to fight against the infection, the Pale King
devised his own scheme: a scheme involving a strange substance known as Void.
As I mentioned earlier, the Pale King’s White Palace was built in an area called
the Ancient Basin, but his castle wasn’t the only noteworthy thing down there.
At the bottom of the Ancient Basin was the entrance to a pit known as the
Abyss. Within the Abyss was a lake composed of Void.
The Pale King realized
that this Void could be given form, as evidenced by an imprint of such deep
within the Abyss, possibly left there by the Ancient Civilization that predated
Hallownest. The Pale King devised a workshop in his palace where he placed Void
in armor shells imbued with soul, creating servants known as Kingsmoulds and
Wingmoulds. These Void creatures were somehow imprinted with the desire of the
Pale King, so that they would serve him.
It isn’t clear when the
Pale King started making these creatures. There is evidence to imply that even
common bugs were aware of Kingsmoulds, but the point is, the Pale King turned
to the Void in order to create another creature. One that he believed could
contain the Radiance and her infection. He tried to create a pure Vessel.
The Radiance’s infection
needs its host to have a will and a mind in order to enslave it. A pure Vessel
would be a creature made of Void, designed to lack those features. The Pale
King believed that by harnessing the Void inside a pure Vessel, he would be
able to stop the infection and keep Hallownest lasting eternal. But his method
for creating this so-called pure Vessel was incredibly cruel. This is where the
White Lady and her King Kong sized libido come into play. These two Higher
Beings engaged in a union of some kind, resulting in the creation of several
eggs that were dropped down into the Abyss. There, the Void seeped into these
eggs, corrupting the offspring of the Pale King and White Lady. This act
resulted in the creation of the Vessels.
The Vessels are not
technically considered to be alive. They are shells created from the Pale King
and White Lady that have been filled by the Void. Within each Vessel is a
shade, a completely Void being hidden behind the face of the Vessel. Vessels
are also non-gendered. I guess because they’re dead or something. I’m not sure
if that’s how that works but whatever. I’m not an expert on these kinds of
things. I don’t work at ICE anymore
Thousands of Vessels
were created during this process, but only one was chosen as the pure Vessel.
This particular Vessel chosen by the Pale King was deemed the Hollow Knight,
and was taken away to the White Palace. But I want to take a bit of a closer
look at this part of the story. There are a number of questions and theories
surrounding this moment that I really want to dig into.
The big question
surrounding this moment is why was the Hollow Knight chosen over any other
vessel. One common theory is that the Pale King took these Vessels back to the
White Palace and evaluated them using his giant collection of buzzsaws. This
theory is probably the least likely explanation. It kinda exists just to
explain the buzzsaws, which is quite the mystery, I’ll admit, but doesn’t
really mesh with the Vessels very well. How does being good at Super Meat Boy
prove that you are a worthy Vessel? And while thinking about logistics in a
game about magic bugs is never a good idea, how exactly did the Pale King
transfer these thousands of Vessels to his Palace without characters like the
Dung Defender finding out?
So this means that the
Pale King probably made his decision without taking any of the Vessels out of
the Abyss. So how did the Pale King make his evaluation? I think the best
explanation comes from a theory I originally heard from a user named
GoldenFlowerFan. Basically, the Vessels were hatched down at the bottom of the
Abyss, and the first one to make it to the top was chosen by the Pale King. In
a memory of this event, we see Vessels falling from above back down into the
pit of the Abyss. Perhaps these Vessels weren’t being cast down into the Abyss,
but fell while trying to escape out of it. The lore tablet outside the Abyss
appears to support this theory. It reads:
Our pure Vessel has ascended.
Beyond lies only the refuse and regret of its
creation.
We shall enter that place no longer.
This tablet was likely
written right after the Hollow Knight was chosen, considering that is when the
entrance to the Abyss was sealed off. The tablet proclaims that the pure Vessel
has “ascended” or in other words, climbed out of the Abyss. And while cut
content should never be considered canon, I would just like to point out that
an earlier version of this tablet found in the game’s code was even more
explicit about this. It read: “From below, our pure Vessel has ascended.”
But how does making it
to the top of the Abyss first prove that the Hollow Knight is somehow a
perfectly hollow Vessel? Well, I think this whole concept might just be a
misconception. What if the Hollow Knight wasn’t any different from the other Vessels?
All Vessels were made in the exact same way after all.
The idea that the Hollow
Knight was somehow more hollow than the other Vessels comes from the fact that
there were so many Vessels created in the first place. If they only needed one,
then why create so goddamn many? I mean this is like Octomom on steroids. Well,
these are bugs we’re talking about, so it would make sense that multiple
offspring would come from one egg. And it might have been a precaution to
produce multiple Vessels in hopes that at least one would be able to
successfully escape the Abyss.
Now another explanation
could be that the Pale King just yeeted other Vessels that made it to the top
first after determining that they weren’t hollow, which would better explain
why so many were created. Ultimately, the exact details aren’t super important,
but I do find it interesting how many different interpretations can be pulled
from this part of the lore.
After the Hollow Knight
was chosen, the Pale King sealed the doorway to the Abyss, leaving the
discarded Vessels to rot away in darkness. These actions were not taken lightly
by the Pale King or the White Lady. Both participants expressed shame in what
they did, but saw no other option to save the kingdom.
But the Vessels weren’t the
only poor saps sealed away in the Abyss. There’s also a lighthouse that was
built on top of a naturally formed spire, it’s light shining down on an ocean
of Abyss below. Inside was one of the Pale King’s Royal Retainers, who was left
in charge of keeping the lighthouse turned on. So this brave soul was willingly
sealed in a dark and dangerous tomb for the rest of his life just so he could
not pull a lever. Well, at least he was living with purpose.
With the Abyss sealed
and the Hollow Knight chosen, the Pale King’s plan was beginning to come
together. The Hollow Knight was raised and trained to prime form, causing it to
grow to several times its original size. We don’t know exactly why this
happened. But I guess the Hollow Knight is a grower and not a shower.
We know that the Hollow
Knight was trained to use a nail, but why was this even necessary? One possible
explanation is that the Hollow Knight needed to protect itself in case an
intruder tried to kill it, you know, like the player. Or perhaps this was
important in the process of containing the Radiance. Unfortunately the details
of that are never fully explained. The Hollow Knight might have somehow focused
the Radiance inside itself, but Team Cherry gives us no explanation of how that
might have worked.
But that still wasn’t
enough for the Pale King. Additional seals were needed in order to protect the
Hollow Knight’s physical body while the Radiance was trapped inside of it. To
achieve this, the Pale King sought the help of three particular bugs who would
later be known as the Dreamers; Lurien the Watcher, Monomon the Teacher, and
Herrah the Beast.
Lurien is definitely the
most mysterious of the three dreamers. He lived in the Watcher’s Spire in the
City of Tears. From there, Lurien watched over the city with his telescope.
Lurien was also a pretty big fan of the king, so it probably took little
convincing for him to lie down for him.
Lurien might also be
tied to another strange incident that occurred in the City of Tears. Hidden on
some of Lurien’s lore tablets are images of jars, the same jars that can be
found stockpiled in the Tower of Love. This building sits on the outskirts of
the city, and is the setting of one of the most bizzare bosses in the game: The
Collector. The Collector is a Void construct that appears to be made from the
same mold used to create the kingsmoulds. But the Collector is unique
because.... Well uhh...
Good grief! He’s naked!
The Collector stayed in
the Tower of Love with a noble bug who likely owned the establishment. In the
tower, a number of bugs can be found captured in jars, implying that these two
were tasked with collecting these creatures. However, the Collector somehow
became obsessed with grubs, creating a map to keep track of grubs it captured
in jars, as well as keeping a strange shrine displaying a grub in the style of
the Vitruvian Man. Eventually the bug staying with the Collector decided to
lock it inside the Tower of Love, and fled to the Queen’s Gardens where it
died, likely due to overexposure to the Void. Despite being locked up in the
Tower, the Collector is still spotted by the Hunter at some point, which either
means this only happened recently, or the Hunter has been farting around in
Hallownest for a long ass time.
We have no idea what
these creatures were trying to do. It’s implied that the Collector was trying
to preserve the creatures of Hallownest, perhaps trying to protect them from
the spread of the infection. But we don’t know where the Collector’s obsession
with grubs originated. And while Lurien does seem connected to all of this, we
don’t know how involved he was with this operation or what it’s end goal
exactly was.
Monomon the Teacher
lived in the Teacher's Archives, a library built atop a lake of acid in the Fog
Canyon. The lower half of her body consists of tentacles, making her a popular
subject for the thriving Hollow Knight R34 community.
The Archives, and Fog
Canyon as a whole, are also filled with these strange Metroid knockoffs. These
creatures are likely related to Monomon in some way. They could be her live
offspring, her test tube babies, or possibly even her shit.
Monomon used futuristic
cathode ray tube things to store information about Hallownest. Several
terminals in the Teacher’s Archive go into detail about the Pale King’s plan to
defeat the Radiance, indicating that Monomon had intimate knowledge of what she
was taking part in.
Finally, the Pale King
sought the help of Herrah the Beast, the Queen of Deepnest. Now as I mentioned
earlier, relations between Hallownest and Deepnest were kinda… not great.
Unlike the other two Dreamers, Herrah needed to be convinced in order to help
the Pale King.
Herrah would eventually
agree to become a Dreamer in exchange for a child. The Pale King agreed, and
the two engaged in a dalliance, which is a fancy way of saying they totally
boned. The White Lady was okay with this arrangement. In fact, she might have
been watching from the closet. The motive behind Herrah’s request is never
elaborated on, but it appears as though the King of Deepnest was dead at this
point. Herrah was a common bug, so perhaps she desired the Pale King’s pale
seed so that her child could be of high birth.
The bargain between
Herrah and the Pale King resulted in the birth of Hornet. She became known as
the Gendered Child, because unlike the Pale King’s other children, Hornet was
not hollowed out in the Abyss. Herrah and Hornet spent little time together, as
Herrah had to make good on her end of the bargain.
And so the three
Dreamers were put to rest. Through their actions, a seal was placed over the
Black Egg, prohibiting entrance into the chamber. These Dreamers also had their
own protection. At the base of Lurien’s spire, the Watcher Knights guarded
access to their master’s body. Monomon’s body was protected by a giant
jellyfish named Uumuu. On top of this, Monomon entrusted her servant Quirrel
with a mask which would be required to break an additional seal she had placed
over herself. So she basically is double wrapping herself. As for Herrah, we’re
not really sure what protected her, since it is never actually seen in game. We
don’t know where this creature is hiding, but whoever it is, they really suck
at their job.
Now there appears to be
one more element to the Pale King’s plan, involving the Weavers. Hidden away in
the Weaver’s Den is an incomplete Seal of Binding woven from silk. This design
prominently features the Hollow Knight’s head, and can be found in the White
Palace as well as blocking the exit during the Hollow Knight fight. Silk spools
created by the Weavers can be found in the stag station in Deepnest, as well as
the stag station next to the White Palace. These spools can also be found in
the Pale King’s workshop. We know that the Weavers were closely tied to Herrah
and Hornet, so their actions might have been a part of the deal between the
Pale King and Herrah.
Once the Hollow Knight
was ready, the Radiance was somehow channeled into the Vessel, which was then
placed inside of a giant black egg located in the Forgotten Crossroads. This
egg was built to sustain the Hollow Knight, and itself appears to be fashioned
from Void. The Hollow Knight was chained up, and the entrance to the Black Egg
was locked behind a powerful seal created by the three Dreamers.
Initially, this
convoluted plan actually worked, and the infection was successfully contained.
Memorials to the Hollow Knight and the Dreamers were erected in the City of
Tears and the Resting Grounds. But this is the part of the story where things
get a little bit hazy. By the time these statues were constructed, citizens had
taken to writing on parchment woven from spider’s silk, which was all destroyed
when water started pouring down onto the city.
We don’t know how long
the Hollow Knight was able to completely contain the infection. Bugs from
Dirtmouth used to go to the Temple of the Black Egg to pray, saying they felt
at peace within the walls. But after a while, they stopped going, perhaps
indicating that the infection was beginning to leak out again. The infectious
air continued to seep through Hallownest for years, eventually even reaching
the deepest parts of the kingdom.
As it turns out, the
Pale King’s pure Vessel wasn’t quite so pure after all. The Hollow Knight had
been tarnished by an idea instilled. While the game never explicitly tells us
what that idea was, it does hint strongly at what it might be. Hidden away in
the White Palace is a memory showing the Hollow Knight and the Pale King
sharing a moment. The Hollow Knight might have developed a parental bond to the
Pale King, and who could blame it? The Pale King is a pretty great dad,
after all. You know, if you ignore the infanticide and everything.
Remember those smug
mushroom dickheads? Well it turns out their trust in the Pale King was a
complete mistake. That shared mind isn’t looking too good now is it? In
the Fungal Core, the corpse of a giant mushroom lies dormant. Its final
thoughts were “Pale Wyrm… What good to foresee a demise unavoidable?”
This could imply that the Pale King always knew that his kingdom was doomed,
all he could do was delay the inevitable.
This is likely the
moment when Hallownest as it once was entirely collapsed. The Hollow Knight had
not completely stopped the infection, and while it may have taken a while,
Hallownest was eventually brought low. It’s at this point that characters and
areas begin to resemble as we know them ingame.
When it became clear
that the Hollow Knight was not able to contain the Radiance, the Pale King
resorted to his final plan. He fucked off, hiding himself, his White Palace and
his Pale Court in the Dream World. At this point, all of the furniture in the
palace was covered under white sheets, similar to how people in the real world
cover their furniture while away on long trips. The palace was also completely
covered with thorns and buzzsaws, similar to how people in the real world cover
their houses with thorns and buzzsaws.
The Pale King would
eventually pass away while sitting on his throne in the White Palace. There’s
no confirmation on what killed him, but there are a few things to consider. The
throne room is incredibly dark compared to the rest of the Palace, and the
particle effects and ambience track in this room are identical to that of the
Abyss. All of the Kingsmoulds surrounding the Pale King are dead. The Ancient
Basin itself also has become stained with the presence of Void, as it can be
seen as high as the run down elevator shaft leading back to the city.
Remember that bug that
was sealed away in the Abyss to make sure the lighthouse wasn’t turned off.
Well, the lighthouse was turned off. I guess that whole living with purpose
thing is a crock of shit after all. It seems as though the sea of void itself
actually convinced this bug to betray his king and turn off the lighthouse. Now
I know what you’re thinking. Exactly how conscious is the Void? Is the Void
able to think for itself? Can it form strategies? Does it host a podcast? Well
according to this chozo statue ripoff, the Void is powerful, but not unified.
So while it can thrash around at things that come near it or call out in unison
to turn off a light, it’s not a single conscious being.
Getting back to the Pale
King, one could argue that the Void might have played a role in his ultimate
demise, and I’ve argued that viewpoint in the past. But we have to remember
that there isn’t enough evidence to know for sure. As an expert lawyer and a
good friend of mine, Johnnie Cochran, once said:
Any evidence that the Void was involved in the
Pale King’s death is circumstantial. My name is Johnny Cockran.
Just above the White
Palace, the bugs in the City of Tears weren’t fairing much better. Even if we
ignore the fact that the infection was still around, there were other issues
that helped lead to the city’s downfall. Due to the gates being sealed, some bugs
resorted to cannibalism in order to avoid starvation. And there’s also that
metric fuck ton of corpses lining the walls of the Soul Sanctum. When all was
said and done, the only citizen left standing is Eternal Emilita, who just
laughs her ass off about it like she’s a fucking Dark Souls character.
The White Lady ends up
in a cocoon deep within the Queen’s Gardens. She decided to place bindings on
herself in order to keep her from spreading her seed. She claims that this is
because of the shame she feels in helping the Pale King create the Vessels, but
honestly, it’s probably just her kink. The White Lady also diminished her
power, possibly as a way to keep herself hidden from unwanted visitors. Outside
her cocoon, Dryya stood guard, protecting her Queen from the violent traitor
mantises. Dryya is eventually killed off by these bugs, which is actually
pretty pathetic if you think about it. I mean we’re talking like the Netgear
WPN824N N150 Wireless Router pathetic.
Speaking of “Great
Knights” dying pathetically, let’s move on to Hegemol. Hegemol held the City
Crest, a key used to open one of the gates to the City of Tears. At some point,
Hegemol’s armored shell was stolen by a maggot. Now maggots were generally
looked down upon and forced to do menial labor. They were incredibly weak and
basically deserved all of the discrimination they got. But this one maggot
decided to turn the tide, so he stole Hegemol’s shell so that he could defend
his downtrodden brothers. His actions weren’t motivated by the infection, but
instead was the result of how hierarchical caste system will always lead to
revolution from the working class and that true freedom can only be achieved
blah blah blah capitalism is bad. Subscribe to my Patreon.
Ogrim moved to the Royal
Waterways and started living in shit, changing his name to Dung Defender. Now I
love wallowing in shit as much as the next guy, but you’d have to really love
shit to put up with living with the flukes. The Dung Defender kept an
unwavering sense of duty and loyalty to the King and love for his fellow
Knights, so much so that he made shit statues out of them. How nice.
Ogrim acted as the
defender of the pipeways, as well as Isma’s Grove. A section of the Royal
Waterways became filled with acid, and in the middle of it all rests Isma’s
corpse, which has been overcome by plant life. Isma is likely the one
responsible for this acid blight, but we have no idea what happened to her.
Hornet’s whereabouts
during this time are fairly mysterious. We know that she departed Deepnest, and
didn’t return until the events of the game. At some point, she took to guarding
Hallownest from intruding warriors as well as the Cast-Off Shell in the
Kingdom’s Edge.
Despite the kingdom’s
woes at large, fortunately this fate did not befall one of the fandom’s
favorite characters. The menderbugs continued to fix the broken signs and
wayposts of Hallownest. From a diary entry, we can see that one Menderbug in
particular had found himself on the precipice of a long and loving
relationship:
Hello Again Diary,
Not long now until the next Menderbash! For a
stealthy types, we're a riotous bunch when we get together.
And Mender Berri kept flashing me that smile! It
might be time to muster my courage and act on it.
I love my home and my life, but sharing it with
another, why that'd be the Berri on top!
Greenpath also underwent
some changes during this time. The Mosskin were waiting for Unn’s call which
would bring them back into the dream they were originally born from. But for
some reason, Unn strength deteriorated. We don’t know why this happened
exactly. Was it due to the White Lady claiming part of her kingdom? Was it
somehow due to the infection? Some Mosskin believe that Unn went into hiding,
but it appears as though Unn is, in fact, calling to her children, but many of
the Mosskin are unable to hear her call. Instead many Mosskin seem to have
taken the Radiance’s infection into their leaves, which might explain why
Greenpath became overgrown with vegetation, despite Unn’s deteriorating powers.
Mossy Vagabonds even openly chose to forsake Unn and worship the Radiance.
Another tribe to be
screwed over by the Radiance is the Hive, which fell to the infection after the
death of their leader, Hive Queen Vespa. But it appears as though this had
little effect on their civilization. The Radiance’s hivemind was already
familiar to the bees, since the Hive probably operated under something similar
already. So in other words, the Hive probably made out the best in this whole
situation.
Let’s turn our attention
back to the moths. After all, it’s their god that keeps killing everybody.
Well, the moth tribe didn’t fare too well actually, as pretty much the entire
tribe died out. The only known survivor is the Seer. Despite the loss of her
tribe, the Seer continued to tend to the graves in the Resting Grounds, while
also awaiting the arrival of the Wielder, a mysterious being that her tribe has
dreamt of for a while.
In the Kingdom’s Edge,
the land became covered in ash molting off of the Wyrm’s decomposing corpse.
The Colosseum of Fools continued to thrive. The Lord Fool passed away at some
point, but nobody really seems to notice or even care. The Fools inside the
Colosseum were infected, but still seem to have maintained control over
themselves. It seems possible that these bugs took in the infection willingly,
similar to the Traitor Lord and his followers. This would have given them an
edge in combat, similar to using steroids but without the whole shrinking
testicles thing. However, even the Traitor Lord and his followers went mad, so
what makes these Fools any more special? As for the Pale King’s champion, the
Pale Lurker, well, she just went the normal kind of insane.
There appears to have
been another unforeseen event with the Pale King’s plan. When the Hollow Knight
was originally chosen, the door to the Abyss was sealed, trapping the discarded
Vessels within. But apparently, some Vessels didn’t get the memo. Vessel
corpses can be found littered throughout the kingdom. There’s one in the
Ancient Basin, one in Greenpath, and several trapped in Nosk’s liar in
Deepnest. Another Vessel that escaped from the Abyss is the player character:
the Knight.
The exact details on how
the Vessels escaped the Abyss is unclear. There are indications that they might
have slipped into Deepnest through some old passageway, given Void influence in
part of the area, and all the corpses found in Nosk’s lair.
At some point, all
entrances to Hallownest were closed off, with the old well in Dirtmouth being
the only way to sneak back in. Despite this, several people have wormed their
way into the kingdom with few ever returning. Characters like Relic Seeker Lemm
seemed content to just pillage artifacts from the ruined kingdom, but other
bugs seemed interested in something greater.
In the Howling Cliffs
rests the corpse of a member of the Grimm Troupe. The task of this bug appears
to have been to seek out Hallownest, so that the Troupe might be summoned to
the kingdom in the future. The Grimm Troupe are basically a group of bugs that
serve a Higher Being known as the Nightmare Heart. The troupe keeps the Heart
alive by feeding on the nightmares of fallen kingdoms. This process also
involves sacrificing the Troupe Master his own child because... uh… hey,
look at this cool ass boss battle.
Another important group
that travelled to Hallownest are the Godseekers. After being abandoned by their
old Gods: the Gods of Thunder and the Gods of Rain, these bugs left their home
in the Land of Storms seeking out a new god to worship. The Godseekers look to
gods to save them from their own silent mind. While travelling through the
wastelands, the Godseekers constructed devices called Godtuners, which
helped them seek out new gods. Through this device they were able to detect the
lingering power of the Pale King and find their way to Hallownest.
When they arrived,
however, the Godseeker was forced into hibernation. It was encased in a strange
sarcophagus-like cocoon which was itself chained up with a lock. It’s not clear
how this forced hibernation worked, seeing as the cocoon appears to have been
made by the Godseeker herself. As for who put the cocoon in chains, I think the
most likely candidate is the Dung Defender, considering how the Godseekers
cocoon is found in the Junk Pit in the Waterways, an area the Dung Defender has
tasked himself with protecting.
This was the general
picture of Hallownest after the Hollow Knight was sealed inside the Temple of
the Black Egg. The kingdom was stuck in a kind of stasis, with the Pale King’s
civilization destroyed and the Radiance unable to break free from her chains. The
Pale King was rebelling against nature, trying to keep his work standing
indefinitely. The stasis over of Hallownest held for an age. How long is that
exactly? Well, we have no idea. As I’m sure you’ve noticed, there really isn’t
a timeline for anything that happens in this game. We also have no idea how
long any of these bugs can actually live. Elderbug wasn’t around to see the
stagways open, but we know several other characters were, implying that
Elderbug is probably one of the youngest characters in the whole game.
But this stasis over
Hallownest wasn’t going to last forever. At some point, the Radiance erupted
out of the Hollow Knight, cracking its shell and releasing a loud and powerful
roar. The amount of infection leaking out of the Hollow Knight became even
greater. The many corpses that lined the roads and cities of the kingdom sprang
to life with the amplified power of the infection. This strengthened infection
prompted the departure of the Weavers back to their old home. Now this old home
might actually be Pharloom, the kingdom in which Hollow Knight Silksong takes
place. But the amount of knowledge we have about Silksong right now is pitiful,
so I’m not saying that’s confirmed or anything.
This is also around the
time the Quirrel arrives back in Hallownest. His memory of Monomon appears to
have been clouded due to his time outside of Hallownest. These events are
depicted in the Quirrel prequel comic, which also shows an image of the Hollow
Knight with a pre-cracked shell. This could mean that Quirrel’s arrival happens
at roughly the same time the Hollow Knight’s shell cracks.
At around the same time
as Quirrel arrives in Hallownest, we also see the arrival of the player
character, who is commonly referred to as the Knight. The Knight was one of the
lucky Vessels that was able to make its way out of the Abyss. Somehow, the
Knight ended up venturing beyond Hallownest and into the wilds beyond. It’s
implied that the Knight was called to Hallownest by either the sealed Hollow
Knight or the Radiance within. Regardless, once the Knight shows up and yeets
itself off this cliff, the actual game of Hollow Knight finally begins.
Now, there’s a lot of
details we could get into. Hallownest is full of NPCs and bosses, each with
their own stories to tell. But to be honest, I don’t think we need to go
through all of them, since their stories are relatively straightforward. For
example, let’s look at the Brooding Mawlek. So why is the Brooding Mawlek
brooding? Because all its friends are dead. And there you go, that’s the lore
for the Brooding Mawlek. Also, it’s the only character in the game with a
visible asshole. Now did you really need me to explain that to you? Probably
not. So instead, I’m just going to talk about the interactions relating to
Hollow Knight’s main story.
The Knight is eventually
noticed by Hornet, who lures it deep into Greenpath. There, Hornet attempts to
kill the Knight, claiming that she knows what it would try to do. At this
point, Hornet views the Knight as being too weak. After the fight, Hornet can
be found in the City of Tears, next to the statue of the Hollow Knight. Hornet
mentions that the Knight has gained a resilience due to the time it spent in
the void beyond Hallownest. This could be referring to the fact that some of those
who leave Hallownest lose their memories, meaning the Knight would have no
memories of its own tragic conception. Hornet tells the Knight that if it seeks
to continue the stasis that keeps Hallownest standing, it must seek the “Grave
in Ash”, which is referring to the Kingdom’s Edge. At this moment, Hornet sees
the Knight as a possible replacement for the Hollow Knight. Basically, the
Knight could break the seals that keep the Hollow Knight locked away, defeat
the Hollow Knight and contain the infection itself.
It’s at this point that
I should mention that Hollow Knight actually has five different endings because
of course it would. I’m going to be explaining each of these endings in this
video, as they each give us a different glimpse into the mechanics of Hollow
Knight’s world.
Now, to get the easiest
ending to Hollow Knight, Hornet’s instructions to go to the Kingdom’s
Edge can be ignored completely. If the Knight stumbles upon the Resting
Grounds, the three Dreamers will appear and cast the Knight into the Dream
Realm. There, Seer will come to the Knight’s rescue and grant it the Dream
Nail, a special blade that can tear the veil between the real world and the
dream world.
With the Dream Nail, the
Knight can venture to the resting places of the three Dreamers, curbstomp their
asses, and unlock the entrance to the Black Egg. Inside the egg, the Knight
finds the Hollow Knight chained up, silently watching over it. Once the chains
are broken, the Hollow Knight screams with that familiar Radiance roar. And
pursues the Knight. As the fight progresses, the Hollow Knight starts trying to
kill itself, Quirrel-style. But then the Radiance starts using the Hollow
Knight’s body to perform her own attacks. Once defeated, the Hollow Knight
begins to spew infection all over the place. The Knight can then Focus the
infection into itself.
This results in the
first ending of the game, called Hollow Knight. In this ending, the Knight
usurps the Hollow Knight, prolonging the stasis over Hallownest. New chains and
bindings appear out of… fuck if I know, and contain the Knight, and a new seal
is placed over the entrance to the Black Egg. Now there is one giant question
looming over this ending. Can the Knight actually contain the infection
indefinitely? Or will the Radiance still manage to break free one day? Before
we answer this question, let’s look at some of the other events that can
transpire while playing the game.
If the player chooses to
go to Kingdom’s Edge, Hornet will challenge the Knight one last time as a final
test of strength. After her defeat, Hornet allows the Knight to access the
Cast-Off Shell where the Pale King was originally hatched. By interacting with
the egg, the Knight’s shell is marked with the King’s Brand, technically making
the Knight the new ruler of Hallownest.
With the King’s Brand,
the Knight can now open the entrance to the Abyss and discover the place of its
birth. When leaving the Abyss, the Knight can encounter Hornet again, where for
the first time, Hornet suggests that there are actually two outcomes the Knight
can enact. She tells the Knight that it can either prolong Hallownest’s stasis
or face the heart of the kingdom’s infection.
Within the Knight,
Hornet sees a chance for change. Instead of just replacing the Hollow Knight,
Hornet believes that it may be possible to get rid of the infection completely
by using the Void inside of the Knight.
After visiting the Abyss and obtaining the Shade Cloak, the Knight is capable of reaching the White Lady hidden away in the Queen’s Gardens. The White Lady tells the Knight that she has been awaiting a Vessel to accept a gift, that gift being one half of a charm called the Kingsoul, which she claims will give the Knight more power. The White Lady goes on to explain that she can feel the weakening of the Hollow Knight within her roots. She tells the Knight that it is free of the blemishes that made the Hollow Knight a flawed vessel.
From this dialogue, it
is implied that the Knight truly is a pure Vessel, capable of containing the
Radiance successfully. But it’s not quite that simple, so we’re going to have
to dive a bit deeper into this. Basically we need to answer a simple question.
What exactly does it mean to be a Hollow Knight? Despite the White Lady’s
words, we have a number of instances where characters and item descriptions
mention that the Knight has a will, and maybe even a mind. But from the Pale
King’s dialogue when describing the Hollow Knight, it is stated that a pure
Vessel has no mind or will.
So is the White Lady
wrong? Or maybe even lying? Her eyes have been clouded by time, and she can be
tricked into thinking that Ogrim is in the room when the Knight is wearing the
Defender’s Crest charm. She also thinks that Dryya is still alive which… uhh….
So maybe the White Lady
is just senile? My problem with that theory is that the White Lady states that
the Vessels stand out to her clearly in a misted world, due to them being her
spawn. She also questions whether or not the Knight sought her aid, which would
imply that the Knight must have some kind of will. So for whatever reason, the
White Lady thinks the Knight is still capable of containing the Radiance, even
if it’s still able to make decisions. After all, the Hollow Knight was
considered pure, but they still taught it how to wield a fucking sword. I mean,
if the Knight were truly and completely hollow in a literal sense, it probably
shouldn’t even be able to walk, or draw a map, or open a goddamn bank account.
In short, this whole concept of being “hollow” is so abstract and hard to
define, I don’t really feel comfortable giving a solid answer on whether or not
the Knight is or isn’t truly hollow. And I think the game leaves room open for
other interpretations.
Of course, the White
Lady’s gift is useless without the other half of the Kingsoul. In order to
reach it, however, the Knight must travel to the White Palace, locked inside
the body of a Kingsmould. In order to bypass the seal, the Knight must use a
fully awakened Dream Nail. It can do this by bringing 1800 Essence to the Seer,
allowing her to sharpen the weapon’s blade. If the Knight does this, the Seer
remarks that the Knight truly is the Wielder that her tribe has been dreaming
of.
There’s no explicit
reason why the Moth Tribe was dreaming about this supposed Wielder so much, but
it seems like they believed the Wielder would wash away the crimes the Moth
Tribe committed by turning their backs on the Radiance. The Seer seems to know
that the Knight might kill the Radiance, and she seems accepting of it, ready
for her and her tribe to disappear and be forgotten forever.
With the Awoken Dream
Nail in hand, the Knight can travel to the Pale King’s refuge and locate the
other half of the Kingsoul charm. When equipped, the Kingsoul provides a never
ending supply of soul, making it almost useful if it weren’t for the insanely
high cost of the charm, and the painfully slow rate at which it increases, and
the fact that the charm will get replaced about 5 minutes after you get it. The
Kingsoul charm itself symbolizes the union between two Higher Beings. To me,
this implies that the Kingsoul is a representation of a Vessel, which also was
created by the union of two Higher Beings.
With the Kingsoul in
their inventory, the Knight now gains access to an area in the Abyss called the
Birthplace. In this massive pile of Vessel shells the Knight can find a giant
egg. Dream Nailing the egg allows the Knight to access its own memory when it
was cast down into the Abyss. From viewing that memory, the Kingsoul charm is
replaced with the Void Heart charm. The recollection of this event allows the
Knight to come to terms with the Void inside itself. Once the Knight has the
Void Heart, the shades in the Abyss no longer attack it, and that strange
creature that gives the Knight the Shade Cloak calls it the Lord of Shades. In
other words, the Knight has now bound the once fragmented Void under its own
will, allowing it to control the Void in a powerful new way.
With the union of the
Void, the Pale King and the White Lady, the Knight has gained a strength before
unseen. It is with this charm that two additional endings become unlocked.
Hornet will now be standing outside of the Black Egg, offering to help the
Knight should the opportunity arrive.
Midway through the fight
with the Hollow Knight, Hornet rushes into battle, subduing the Hollow Knight
and piercing its shell. It’s at this point that the Knight is given the perfect
opportunity to enter into the mind of its sibling, fighting the source of the
infection head on, and finally put an end to the Radiance’s tyranny. Or it can
just stand there and let Hornet get knocked unconscious. If the Knight finishes
off the Hollow Knight as usual, the Sealed Siblings ending occurs. Basically
it’s the same as the Hollow Knight ending, but now Hornet is in the room too,
and her face appears on the door to the Black Egg.
It’s not clear what
exactly this means for Hallownest. This might imply that Hornet is now a
Dreamer, but she’s inside the temple, meaning that no one can actually get in
there to kill her should the Knight ever start leaking infection. At the same
time, Hornet mentions that the bindings of the Black Egg would drain her, so
she’s probably just going to die anyway, right? Generally, people consider this
one of the worst endings, but it’s worth pointing out that Team Cherry doesn’t
support any one ending as being the “true” ending. Each ending is canonical in
its own right. And honestly, this ending isn’t the worst. At least the Knight
and Hornet will get to spend some quality time together.
If the Knight does Dream
Nail the Hollow Knight, it will get taken to an arena where it can finally
fight the Radiance head on. But the Knight isn’t alone, as the other shades
from the Abyss will appear in order to help corner the Radiance. Eventually, the
Radiance gets trapped in the tendrils of the Void. The Knight bitch slaps her a
couple times and then the Radiance is consumed into the darkness.
The Black Egg then
appears to turn to shadows and the void seeps down into the ground. Hornet
awakens to find the Knight’s broken shell lying on the floor. We get one final
shot of the shades in the Abyss going to rest, and the game is over. This
ending is called the Dream No More ending. The Radiance is gone and Hallownest
is finally free from her infection.
Now I think it’s fair to
ask a few questions about how the Dream No More ending comes about. When the
Hollow Knight was initially chosen to become the pure Vessel, the Abyss was
sealed up and the rest of the Vessels were left to rot away. But somehow, Vessels
ended up outside of the Abyss. And then one of those Vessels was used to
replace the Hollow Knight. Exactly how much of this operation was planned if at
all?
The White Lady was
waiting for a Vessel, did she have any communication with Hornet? Hornet was
guarding the King’s Brand, the only way for a Vessel to enter the Abyss. How
did she know it was necessary to guard the King’s Brand from weaker Vessels.
Hell, if the Vessels did escape the Abyss by themselves, wouldn’t it be
pointless to guard the King’s Brand, since the Vessels could just creep back
into the Abyss the same way? I’m not going to provide any good answers to these
questions. Because god forbid I answer anything in this entire video. But I do
want to point out that no plans to actually produce the Dream No More ending
are explicitly stated ingame, so we can only speculate as to whether or not the
White Lady or Hornet or maybe even the Pale King knew that they could defeat
the Radiance by creating a Lord of Shades like the Knight.
Regardless, the next two
endings were definitely not planned. In fact, the last two endings that were
added in the Godmaster update almost feel out of place. The Godseekers
basically hijack everything to the point where you don’t even have to enter the
Temple of the Black Egg to beat the game. That’s like beating Mario Bros.
without ever seeing Bowser. But on the other hand, the Godmaster endings
basically reinforce that Hallownest does not exist in a vacuum, which can help
the world of Hollow Knight feel more real. Because what else is reality
but just a bunch of random chaotic stuff happening all the time?
If the Knight finds the
Godseeker in the Junk Pit, it will be able to enter her mind and refight all of
the bosses in the game. This is part of the Godseekers’ ritual. They basically
attune to the resonance of gods through ritual combat. This allows them to
ascend their minds higher, and eventually, through the use of Godly focus,
achieve communication with the god sleeping at Hallownest’s heart, the Radiance.
Now I know what you’re
thinking. That’s a pretty convoluted little religious practice they have going
on here. What’s next, are they going to start measuring the Knight’s theon
levels? It’s pretty complicated, but the point is, these Godseekers have some
serious capabilities to fuck things up in Hallownest, as we’re about to see.
As the Knight makes it
further and further through the four pantheons, the Godseekers get closer and
closer to making contact with the Radiance, locked away inside the Hollow
Knight. At the end of the fourth Pantheon, the Radiance makes herself aware in
this strange reunion cutscene between the Vessels. But she isn’t the only one
to make an appearance. The Void itself appears to go on the attack, rising up
to meet the Radiance’s call.
It’s at this point that
the final challenge, the Pantheon of Hallownest, becomes available. The
Godseeker finally acknowledges the Knight as being more than just a simple
cringer, and they begin to watch the Knight more intently. After defeating like
a bazillion bosses in the final pantheon, the Knight finally comes face to face
with the Absolute Radiance, a stronger, more enhanced version of the game’s
final boss. Finally, the stage is set. After roughly forty minutes of intense
agony and tedious boss battles, the Knight has finally reached the ultimate
enemy responsible for the destruction of Hallownest. Truly this will be a
battle for the ages.
But first let’s check in
on our old pal, Menderbug. As it turns out he’s still alive when the Knight
arrives in Hallownest. And he’s still fulfilling his duty after all this time.
Let’s take one last look at his diary.
My Lovely Diary,
Someone's gone and broke my favourite sign!
Right there at the top of the crossroads. Keeps happening too!
But you know, I just can't get mad about it. I
should be thanking them really! More chances to fix that beautiful, complex
sign.
And I've stocked up on spare parts, so I've no
fear it'll ever stay broken for long.
Unfortunately, the only
way to ever read the Menderbug’s diary is to kill him in cold blood. I’m not
sure why Team Cherry thought this was necessary, but the general consensus on
Reddit is that they are bloodthirsty warmongers so it checks out. But at least
Menderbug’s last moments will be spent fixing one of his favorite signs in the
Forgotten Crossroads. It’s comforting to think that his final seconds of
consciousness were spent in total bliss before we sent him hurtling into the
infinite chasm of oblivion. Well anyway...
This alternate fight between
the Knight and the Radiance plays out differently than in the vanilla endings.
This time around, the Knight is not accompanied by any shades. Instead, after
defeating the Radiance, the Knight seems to transform into this monstrosity.
Now this creature has several names, the God of Gods, the Lord Shade, the
Devourer, the Void Entity. But I don’t really like any of those, so I will just
call it Bill. Bill proceeds to completely annihilate the Radiance in
spectacular fashion.
We are then treated to
the “Embrace the Void” ending. Bill comes back down from the sky, dropping into
the rest of Godhome. The Godseeker starts to get pulled into Bill by Void
tendrils. We then cut to the Godseeker in the Junk Pit. Void starts leaking out
of her eyes, and it appears as though Bill is making an escape back into the
real world. Which is probably a bad thing?
Finally, we see Hornet
standing outside of the Black Egg as the infection begins to disappear from the
nearby vines. Hornet hears footsteps coming from inside the Black Egg, as the
Hollow Knight reveals itself to her and the two prepare for combat. So from
this cutscene, we can see that the Radiance’s death in Godhome actually did
kill her for real, meaning that the infection over Hallownest is now gone. This
means the seals inside of the Black Egg probably wore off, allowing the Hollow
Knight to escape its prison.
In other words, the
Embrace the Void ending is a goddamn cliffhanger, and we have no idea how Team
Cherry plans to follow this up. The Hollow Knight is running loose in
Hallownest, and the Knight has transformed into a raging Void monster that
might try to destroy the entire kingdom, or at least what’s left of it. What’s
even more strange about this ending is that the announced sequel, Hollow
Knight: Silksong doesn’t seem to be related to this ending at all. But that’s a
whole different shitshow.
Obviously, the biggest
mystery surrounding this ending is the appearance of Bill. Did this creature
exist in the Void already, or was it somehow willed into existence by the power
of the Godseekers? Did the Knight turn into this thing? Or did it just become a
part of it? Examining a statue of this creature, and the other forms of the
Knight grant the player a Hunter’s Journal entry for an ancient artifact called
the Void Idol, which might imply this creature might have been worshipped by
the Ancient Civilization. But again, that’s pure speculation. We don’t know
what this worship of the Void exactly looked like. Maybe the Void they
worshipped took the form of something more sinister.
There is one thing we
know about this monster though. It’s weak to flowers. Yes, these things. As it
turns out, those Delicate Flowers that Ze’mer has stockpiled up her ass are
actually useful for something. They contain a strange power that even deters
the White Lady from touching one. The Godseeker, however, is dumb enough to
accept a flower from the Knight. If the player does this, instead of Void being
released out into the world, this flower pulls a no-u and the Godseeker and the
Void disappear into thin air.
The flower itself is
described as giving off a pale light, which appears to connect it to the Pale
Beings. Like I said before, Pale Beings appear to be some form of top tier
Gods. As of right now, we are only aware of two: the Pale King and the White
Lady. But the fact that Ze’mer brought these pale flowers from a faraway land
implies that there are definitely more of them out there. Another small hint of
the existence of Pale Beings are the Pale Ore items that can be found all over
Hallownest. Did these come from the Pale King, or possibly some other Pale
Being? And what exactly are they? Are they poop?
In general, the
Godmaster endings appear to be doing a lot of setup for future Hollow Knight
content. Like I said before, Hollow Knight: Silksong doesn’t seem connected to
these events on the surface, so we are in a bit of a bind when trying to
discuss what these endings actually mean for the greater narrative Team Cherry
is building. There’s definitely a lot more to consider about what the pale
beings are and what properties they possess. And we also have plenty of questions
surrounding the Void, and how bugs have interacted with it in the past.
It almost feels like we
are looking through a keyhole trying to grasp onto the totality of Team
Cherry’s creation. How powerful are creatures like Bill and the Wyrms? Where did
things like the Void even come from to begin with? How much bigger is the world
beyond Hallownest? Is Bardoon into butt stuff?
But of course that’s the
appeal of a game like Hollow Knight. Having all of the answers to every
question would just ruin the mystery of the world. Plus if we didn’t have
questions like this to waste our time on, then what else would we do with our
lives? Go outside? Ugg…
And so this video comes
to an end. Now I know the average attention span of a YouTube viewer is 9
minutes, so let me leave you with a few takeaways:
- Hollow Knight is a game about bugs. I know that may come as a shock, but it’s true. Watch the video again, and this time pay attention. You’ll notice right away, I promise.
- Murdering your own babies might not be such a good idea after all. I mean, this is obviously just my interpretation of the game’s lore. Other people might have different views on the subject of murdering babies, and every opinion is valid so I don’t want to step on anyone’s toes or anything.
- Menderbug is fucking dead.
- Nothing is certain. This video probably has a few flaws in it. Trying to construct a cohesive narrative with the information found in Hollow Knight isn’t exactly straightforward. I’m sure my views will change in the future, and I encourage you to explore the lore yourself.
- And this last point is fairly obvious but I should mention it anyway; Cory in the House is the best anime
Songs Used:
Enter Hallownest (Hollow
Knight OST)
Opening (Super Metroid
OST)
Brinstar Jungle Floor
(Super Metroid OST)
Dirtmouth (Hollow Knight
OST)
Kingdom's Edge (Hollow
Knight OST)
Fungal Wastes (Hollow
Knight OST)
Greenpath - Main Loop
(Hollow Knight)
Resting Grouds (Hollow
Knight Piano Collections)
The White Lady (Hollow
Knight OST)
Crystal Peak - Bass Loop
(Hollow Knight)
Mischief (Pac-Man 2: The
New Adventures OST)
Crystal Peak - Main Loop
(Hollow Knight)
Dung Defender (Hollow
Knight Piano Collections)
Royal Waterways (Hollow
Knight)
City of Tears - Outside
Loop (Hollow Knight)
PIANO Radiance (Hollow
Knight Piano Collections)
Broken Vessel (Hollow
Knight OST)
Hollow Knight (Hollow
Knight OST)
Pure Vessel (Hollow
Knight OST)
Truth Beauty and Hatred
(Hollow Knight OST)
New Dream Cello (Hollow
Knight)
The Collector (Hollow
Knight)
Greenpath (Hollow Knight
Piano Collections)
Queen's Gardens (Hollow
Knight)
White Palace (Hollow
Knight Piano Collections)
Firelink Shrine (Dark
Souls OST)
Reflection (Hollow
Knight OST)
Mantis Lords (Hollow
Knight Piano Collections)
Godhome (Hollow Knight
OST)
Forgotten Crossroads -
Main Loop (Hollow Knight)
Hornet (Hollow Knight
Piano Collections)
Dreamers (Hollow Knight
OST)
Pale Court (Hollow
Knight OST)
City of Tears (Hollow
Knight Piano Collections)
Birthplace/Sealed Vessel
(Hollow Knight)
Haunted Foes -
Flukemarm, Grimm Loop (Hollow Knight)
White Defender (Hollow
Knight OST)
Gods and Glory (Hollow
Knight OST)
Radiance (Hollow Knight
OST)
Hollow Knight (Hollow
Knight Piano Collections)
Dung Defender (Hollow
Knight)
Cory in the House Main
Theme
Lore Archives (A
collection of in-depth analyses on Hollow Knight):
Reddit post about sign
translations by u/fpdotmonkey:
Vessel theory by
u/GoldenFlowerFan
Sparkle Glimmer Shine
Effect by Kanadaka
Air Gibson on “true
endings”
Horror Suspense music by
audioman5000
“Hollow Knight Piano
Collections” by Materia Collective:
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