Hollow Knight The Grimm Troupe Lore Explained Script
Goddamn. That’s an amazing title screen. Grimm
Troupe is finally here, and with it comes some new lore for us to try and
decipher. Not only do we have Grimm and his lackeys to discuss, but there’s
also more lore for the Pale King, and some new developments with some of the
current residents of Hallownest. The new lore this time around is somewhat
uplifting, but mostly just incredibly depressing. Then again, given Team
Cherry’s track record, are we really that surprised? This is the Grimm Troupe
Explained.
So what is the Grimm Troupe? Well, it appears to
be some sort of traveling circus. They appear in game after the Knight lights
the Nightmare Lantern, which doesn’t appear until the Knight uses the dream
nail on the corpse of a nearby bug. This use of the Dream Nail is important
because it establishes the connection that the Grimm Troupe has to the
Dreamworld.
The Hunter’s Journal entry for the Nightmare
King contains a quote from Seer. She explains that at some point in the past,
the Dreamworld was split. This split was between dreams and nightmares, with
the nightmares being sent to a new realm, which we’ll call the Nightmare Realm.
This Nightmare Realm is where the boss fight with the Nightmare King takes
place. You can tell from the dreamcatcher particles that surround Grimm that
the Essence of nightmares is different from the Essence that makes up dreams.
Going back to Seer’s quote, we can see that she
mentions the Nightmare’s Heart. This heart can be seen in the Nightmare Realm.
In fact, you can hear it beating as the Knight makes its way to the chamber
where it fights the Nightmare King. This Nightmare Heart, or the Heart of Grimm
as it is also referred to as, is the true power of the Grimm Troupe. So what
exactly is this thing?
Is he a higher being like Wyrm, Root and Light?
Is he just the nightmare equivalent of the Radiance? Well, the White Lady
mentions that the clan and the master are one when talking about the Grimm
Troupe, which does kinda sound similar to the Radiance’s hivemind. And there’s
the fact that they both use dreams in a unique way. The Radiance uses them to
control bugs, whereas Grimm uses them as a way to fast travel between kingdoms.
Finally, they are the only two bosses in the game with full screen title cards.
So there are definitely some similarities here, but to say that the two are on
the same level of power might be a bit of a reach.
But there is one thing we do know about the
Heart of Grimm. In order to continue its existence, a ritual must continuously
take place to maintain its strength. And that’s where the Knight comes in. It’s
likely that The Grimm Troupe’s ritual has happened many times before and will
possibly continue to happen in the future. The ritual is supposed to take place
in the remains of a ruined kingdom. This is laid out plainly by Grimm in his
Hunter’s Journal entry and in his dialogue when the Knight meets him. The
ultimate goal of the ritual is for the current Troupe Master Grimm to die, and
be replaced by the Grimmchild, who will become the new Grimm. Grimm explains
that this is all done to “prolong the heart of Grimm”.
It is the duty of the one who begins the ritual,
in this case, the Knight, to feed the Grimmchild the flames, or nightmares, of
the dead kingdom which must be collected from the Grimmkin. The Troupe Master
and the Nightmare King must also be defeated.
We know all this because apparently the Grimm
Troupe wrote a poem about themselves, which appears in the Hunter’s Journal. As
a work of art, I’d say it’s a little too derivative. But in terms of lore, it’s
a goldmine. The Hunter’s Journal entry for the Grimmkin Master reads “Feed the
child, burn the father”. This shows that the current Troupe Master must be
killed so his flames can be fed to the Grimmchild.
There’s more evidence for this in the Hunter’s
Journal entry for the Grimmkin Nightmare, which reads “Dance and Die and Live
Forever”. The dance refers to Grimm’s first fight with the Knight, “die” refers
to the death of the current Nightmare King, and “live forever” refers to the
prolonged strength of the Heart of Grimm through the successful incubation of
the new Grimm Troupe Master. The Nightmare King’s dream nail dialogue during
the fight also mentions “In dreams...born anew”. So yeah, the Heart of Grimm is
basically cheating death through this process of constant rebirth through the Grimmkin.
That’s some pretty weird shit. I don’t know what kind of drugs they have in
Australia, but Team Cherry must be getting the good stuff.
Once the Grimm Troupe quest is completed,
wearing the fully upgraded Grimmchild charm while talking to the White Lady
will trigger new dialogue. She mentions the “scarlet heart” after seeing a
“familiar flame” within the Grimmchild’s eyes, implying that the Heart of Grimm
now resides inside of the Grimmchild. Brumm also mentions that the members of
the Grimm Troupe are just “vessels for the flame”. This would explain why the
White Lady says that the Knight and the Grimmchild are similar. They both act
as vessels used to contain powerful beings.
But although the White Lady describes the Grimm
Troupe as all and one, there is one within the ranks who does not want to
participate in the Ritual. When collecting the last set of flames, the Knight
can find Brumm in Deepnest, where he confesses his desire to banish the Grimm
Troupe. Brumm explains that the Grimm Troupe are trapped in servitude to Grimm,
and that the endless song of Grimm’s survival should be silenced. Confessor
Jiji mentions that completion of the Ritual may cause suffering, but Hallownest
doesn’t really seem to change even if the Ritual is completed. The White Lady
doesn’t even give a fuck if you help out Grimm or not, so long as the Knight
still stops the infection. So in reality, the only people who potentially
suffer from Grimm’s shenanigans are his servants. Aside from Brumm, there’s
also is Divine, the Grimmsteeds, the Grimmkin and the Grimmchild, who all
reside within Grimm’s Troupe. In fact, even Troupe Master Grimm himself seems
to be a slave to the Heart of Grimm just so it can live forever.
It’s at this point that the player has a choice
to either go back to the Howling Cliffs and banish the Grimm Troupe or return
to Dirtmouth, and defeat the Nightmare King. That’s right, it’s like a choose
your own adventure book, except that one choice is clearly far worse than the
other one. There is no good reason to banish the Grimm Troupe, outside of
getting an achievement.
If you choose to banish the Grimm Troupe, you
miss out on fighting the Nightmare King. And while the Nightmare King is
frustrating as fuck, he’s definitely one of the best bosses in the entire game.
So what do you get for banishing the Grimm Troupe? Well, you get a new charm
that replaces the Grimmchild charm, causing you to lose custody of the Grimm
Jr.
♫I will remember you.♫
♫Will you remember me?♫
But the worst part is when Brumm comes to
Dirtmouth under a new name, Nymm. Confessor Jiji mentions that the Grimm Troupe
hide their true identities in “forms dreamed” whatever that means. Maybe Nymm
was Brumm’s original name before somehow joining the Grimm Troupe. Dream
nailing Nymm reveals that he has no recollection of his past at all.
So why is having Nymm in Dirtmouth so bad? Well,
Nymm brings along his accordion bug thingy and starts playing a carnival-like
rendition of the Dirtmouth’s theme. So now, you’ve got Salubra making endless
moaning and laughter sounds, Zote constantly running his mouth just off screen,
and now this asshat has to play his fucking music right next to the goddamn
bench. Any sort of the ambience or mood that Dirtmouth once had is now
completely gone. I mean, no offense to Christopher Larkin or anything. His
music is god-like and I masturbate to it all the time, but this is not worth
missing a boss for.
Brumm’s desire to betray his Master is a cool
idea and all, and I think it might have been included as a way for people to
get a 106% completion file without having to fight the Nightmare King Grimm,
cuz you know, he’s hard as fuck. But still, it seems a little weird to me.
Before we move on, one last thing. Grimm seems
to draw some strong inspiration from vampires. During the fight, he turns into
these things, which are close enough to bats. And he sleeps from the ceiling,
like bats do. Also, the black, white and red design is pretty similar to
Dracula as well. It’s also interesting that Hollow Knight is a metroidvania
game, and now clearly has elements that the two series are related to, vampires
and fucking flying jellyfish monsters.
Another cool Halloween reference can be found in
the game’s code. For all of Brumm’s dialogue inside of the tent, his text
entries are titled under “Igor”, not “Brumm”. Igor is the name of an assistant
who appears in several Frankenstein and Dracula films. Then there’s the
carnival theme, which is another scary trope. Also, Grimm’s name is obviously a
reference to the Grim Reaper. So yeah, a lot of different themes were thrown
together to create the Grimm Troupe’s design and lore.
But hey, there’s some more lore stuff to talk
about in this content pack, the next big piece being the Path of Pain. It is
now possible to re enter the White Palace, where a new platforming section can
be found. The lore tablet at the beginning of the area informs the player of
the painful suffering that will occur. Ari Gibson did the original layout for
the White Palace, so if he did the Path of Pain as well, then goddamn, this guy
has really gotten good at causing suffering. He’s should become a dentist or
something. This section of the game features the Sealed Vessel theme, which
plays when the Knight is trying to get the Void Heart. The song was really
fitting for that section, but here, it kinda gets ruined by the fact that we
end up hearing it for so fucking long.
I spent an hour trying to get through this
section. And then I experience a bug at the end where I couldn’t exit the room
with the Kingmoulds. A lot of people experienced this bug, and Team Cherry has
since patched the game. I didn’t wait for a patch, so I just did the Path of
Pain again on my Steel Soul file. It was fucking brutal, but I finally made it
into the next room. I was really excited to see what my reward was going to be.
And what was it?
Incredible. This is huge, guys. Now there’s a
lot going on here, so let’s run this scene down play by play just in case you
may have missed something. The Pale King and the Hollow Knight are looking off
into the distance, and then they look at each other, and then the scene
ends. That might not seem like much, but in terms of Hollow Knight lore,
this is like the fucking holy grail.
First off, this is clearly a memory, since we
know that the Hollow Knight is currently locked up inside of the Temple of the
Black Egg. This fact alone is huge. The exact nature of the White Palace hidden
away inside of the Kingsmould in the Ancient Basin has been debated for a long
time. There are basically two schools of thought on the subject. Either the
White Palace stored here is the actual White Palace, meaning that everything
inside the White Palace is real, including the Pale King’s withered body, or the
White Palace merely exists as a memory or dream, meaning that the real White
Palace might have looked different, and that the Pale King might be somewhere
else.
This new cutscene seems to lend credence to the
idea that the White Palace is completely fabricated from memories, but I don’t
think we can say for sure yet. I mean, yeah, this is a memory, but it’s clearly
different from the rest of the White Palace. After all, there’s a tablet that
says it’s a memory right at the start of the Path of Pain. So this does seem to
separate it from the rest of the area.
So let’s talk about this scene. When does it
take place? I think the best bet is to say that this takes place right around
when the Hollow Knight was chosen by the Pale King. The Hollow Knight doesn’t
look any different from the cutscene we see in the Abyss, so it hasn’t grown up
to the size it later reaches. A pretty popular theory that attempts to explain why
the White Palace is filled with a fuckton of buzzsaws is that it served as a
test for the Vessels, to see if they were good enough to be used for sealing up
the Radiance.
This theory does seem to make sense with this
new content. Maybe this scene takes place right after the Hollow Knight has
completed the Path of Pain, proving its worthiness to the Pale King. I don’t
really know if I buy into this theory, but it’s interesting nonetheless.
Regardless, I think it’s safe to say that this scene takes place pretty shortly
after the Hollow Knight was chosen to become the Vessel.
So, what exactly is going on here? Well, it
kinda looks like the Pale King and the Hollow Knight are sharing a moment.
Honestly, I’m getting a pretty strong Lion King vibe from this. Sorta like a
father-son moment.
[Cats in the Cradle intensifies]
Maybe the Pale King truly cares for his
creation. He knows that the Hollow Knight has to be used to seal away the
Radiance, but he can’t help but grow attached to his child. The White Lady
mentions that the Hollow Knight was tarnished by an idea instilled. Could this
be that inception. It also makes sense with the Hollow Knight’s cut dream nail
dialogue where it says “father?”. Maybe the Hollow Knight wonders why its
father could forsake it. It thought he loved it. And of course the Pale King
loved his child, but what could he do. His people needed him. After all, no
cost too great.
♫And the cat's in the cradle and the silver spoon♫
♫Little boy blue and the man on the moon♫
Honestly though, this actually made me really
sad. Everyone likes to say that the Pale King is an asshole, and while that may
be true, this is a really humanizing moment for him. I feel like I understand
him a little better now.
Viewing this cutscene also unlocks a new entry
in the Hunter’s Journal. The new entry is for the Seal of Binding, or SoB for
short. I think it’s pretty safe to assume that the SoB was somehow used in an
attempt to seal the Radiance inside the Vessel in the Black Egg Temple, but we
do see it pop up in other places too. This seal can be found at the entrance of
the Path of Pain, in the room before the memory, as well as inside of the
Weaver’s Den. The Hunter’s Journal explains that the SoB is used to contain a
powerful force, or to preserve something of great importance. So, it seems like
an SoB was used to preserve the Pale King’s memory of this moment, and it was
kept within the White Palace. As for the SoB in the Weaver’s Den, well that’s a
tricky one.
In this update we do learn more about the
Weavers. A new charm can be found in the Weaver’s Den called the Weaversong.
The description for this charm explains that the Weavers left Hallownest to
return to their old home. And aside from the one Weaver that we can see briefly
as we leave the Weaver’s Den, the place does seem abandoned. Wearing the
Weaversong while talking to Midwife triggers new dialogue for her. Midwife
explains that the Weavers used their looms to weave songs, shields, and even
spells. Did the Weavers create this SoB using their silk? It seems possible.
But if so, what were they sealing? Well, the Hollow Knight’s head can be seen
in the middle of the seal, so maybe it has to do with that. Unfortunately, I
think we’re going to have to play the waiting game for a little while longer.
So there’s the big new chunks of lore we got
from Grimm Troupe. But there’s also a few little details worth mentioning. At
one point, Grimm mentions that the Knight is a “Vessel discarded”. We already
knew this, but it’s always nice to have more confirmation.
Another character introduced in the Grimm Troupe
is Divine. The top half of her looks a lot like Leg Eater, but her bottom
half…doesn't. If the player uses Divine to transform all of the fragile charms
into unbreakable charms, talking to Leg Eater with an unbreakable charm
equipped will cause him to travel up to Dirtmouth to seek out Divine. And then
Divine eats him. This appears to be an example of sexual cannibalism, where a
female will cannibalise a potential mate either before, during or after
copulation. This practice can be seen mainly in spiders as well as mantises,
and some other insects. So while Leg Eater might no longer be with us, we can
only hope he was able to bone one last time.
♫I will rememb-♫
And then there’s Bretta. Basically, if you’ve
unlocked the Grey Prince Zote boss fight before this update, Bretta would sit
by Zote listening to him contently. Since the release of Grimm Troupe, however,
her interest in Zote now dwindles the more you defeat the Grey Prince. If you
are able to defeat Grey Prince Zote ten times and get the Gold Zote Statue,
Bretta will disappear, leaving Zote to yarmer on to no one. Elderbug tells us
that Bretta left towards the Howling Cliffs. And Bretta’s writings informs us
that she has left to find a new love, since neither Zote nor the Knight were
good enough for her.
So, who will Bretta eventually end up with?
Well, there are many eligible partners still left in Hallownest, each more
becoming than the last. Honestly, this is one of Hollow Knight’s greatest
mysteries to date. Forget about that vitruvian grub shit. This is what we all
need to be trying to figure out before Content Pack Three arrives.
One final thing. In the room where the
Dreamshield is located, there is a statue that can be Dream nailed. It reads
“Protect yourself…. You are our last”. So what does this mean? Well, it might
be referring to Seer, who is the last moth.
Well, that’s about it in terms of lore, but this
video is running a little short, so I figured I’d share with you my thoughts on
the latest content pack. Personally, I enjoyed it very much. I know the Grimm
Troupe quest stuff is just a glorified fetch quest, but my desire to learn more
about Grimm never made it feel like a chore. And yeah, the bosses are really
good. Grimm is fun, and Nightmare King Grimm is such a refreshing challenge. On
top of that, there’s more lore in this pack than Hidden Dreams, and you know,
Hollow Knight’s lore is kinda interesting I guess, so that’s always nice.
I will admit that I’m not a big fan of the whole
“getting locked out of the Nightmare King Grimm fight”. I mean, in terms of
lore it's a nice addition. Yeah, I just feel bad for anyone who accidentally
banished the Grimm Troupe without realizing that they are missing out on
fighting a new boss.
But other than that one gripe, this content pack
is amazing. The lore, the loot, the boss battles, the music. It’s all top-shelf
shit, my friends. But honestly, I think we all know what the best part about
the Grimm Troupe update is. The Knight finally faces the right way when exiting
the tram! Fuck yeah!
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