Silksong Riddle Characters Examined Script
https://youtu.be/PgnYq7El5Vc
So it’s been about 3000
years since Team Cherry gave us a blog update about Silksong. It almost seemed
like Silksong was just some shared fever dream we all hallucinated for over the
past year. I was about to nuke the channel and become a foster parent. But luckily,
the Hollow Knight community has been tossed a succulent bone by a most unlikely
ally, Leth.
In case you didn’t know,
Matthew Griffen, AKA Leth, has begun providing us with Silksong updates in a
most unusual way. Remember when I mentioned that theory that Silksong was going
to be released on June 12th? Well, this resulted in another theory that Team
Cherry was going to make an announcement on May 29th, since Hollow Knight’s
trailer dropped two weeks before the game came out.
Of course, nothing was announced
on May 29th. But Leth did post a riddle in the Hollow Knight Discord. He
figured that giving our starving community something to do would help ease the
sting of Team Cherry’s deafening silence. The riddle didn’t reveal anything,
but it was just nice to be able to interact with Leth as people tried to piece
together the riddle’s meaning.
But as it turns out,
William and Ari really liked what Leth was doing. So they started giving Leth
content that could actually be revealed from these riddles. These reveals
happened every Monday for the past four weeks. And Leth even gave me one part
of one of these riddles to post on my Twitter for people to find. Now, I’m not
going to spend a lot of time discussing these riddles. I would recommend
looking at fireb0rn and TacoTV’s channels if you want more details on what
these riddles were and how they were solved. They’ve done a good job
documenting all of this stuff.
And I know I’ve talked
about the Hollow Knight Discord a lot on this channel, but I really do have to
say that it’s a great community. The people there deciphered Leth’s riddles
incredibly quickly, and they’ve done a ton of digging into Hollow Knight lore
and Silksong speculation. So yeah it’s a good group.
For this video, we’re
just going to focus on what was actually revealed and what stupid nonsense we
can speculate from it. First up we have this character, commonly referred to as
the Huntress. Basically Leth would post a zip file along with a riddle. The
answer to the riddle would be the password needed to open the zip file. The
answer to this zip file was Huntress, hence the name.
Inside the file is a
character portrait, a short animated gif, as well as a few lines of dialogue
and a brief description. The Huntress appears to have set up camp in this small
alcove possibly somewhere near Bonebottom. We can also see that bags have been
strung up in the room. Also, notice how these objects are slowly swaying in the
room. It’s a pretty neat detail that wasn’t really used for hanging objects in Hollow
Knight. The Huntress begins by noticing that Hornet is carrying the “organs of
others”, and asks if she would be willing to offer these organs or even her own
organs as “birth-meal” for her brood. The Huntress is described as a towering
old predator, waiting for the arrival of
her children. She scorns the Citadel above and the hapless pilgrims who are
ascending towards it.
Now we’ve all met people
like this in real life, asking to feed our organs to their young. In this
instance, Hornet might be able to give this character some kind of collectable
taken from other enemies. We know that quests will play a big role in Silksong,
so we might see a lot more of these types of items. But as of right now, the
only items we have seen enemies drop are rosaries and shell shards. She also
says Hornet could offer up her own organs, but I doubt she would agree to that.
One interesting note
about this character is that she looks vaguely like the creatures we saw in one
of the images Team Cherry gave us for the Forest of Bones back when it was
going to be in Hollow Knight. Could these hideous freaks of nature be her
children?
The Huntress is also
quite aware of what is going on in Pharloom and she doesn’t appear to be a fan.
She holds a disdain for the Citadel, which we saw a brief glimpse of in the
trailer. This area is likely controlled by the bell cult, and appears to be the
destination of many bugs travelling through Pharloom. So the Citadel probably
isn’t a great place, but then again, this lady wants our organs, so maybe we
shouldn’t value her opinion.
One final point, the HUD
in this gif appears a bit odd. For some reason, the right end of the spool is
missing, and the silk itself is thicker. This might just be a buggy UI issue,
since the game is still in development after all. Or it could be possible that
the silk spool itself can break, similar to how the soul vessel in Hollow
Knight breaks. However, this bobbin symbol in the corner is not lit up either,
which we have seen is supposed to light up once you have a full spool of silk.
We even see it light up in a later reveal as well. So I wouldn’t be surprised
if this UI was still buggy.
The next character
revealed appears to be named Grindle. Grindle is a snitchbug that can be found
locked up in a cell somewhere in what I assume is the gilded city. Once freed,
he will offer Hornet information in exchange for rosaries, but his intell is
apparently not very good. So chances are he’s going to give us bunk lore,
because god forbid we have a character that gives real lore.
From his dialogue, we
know that Grindle has been locked up for a while. We also know that Grindle
plans to take advantage of Pharloom’s ailing state, though there is no more
detail on what exactly is happening to Pharloom. We know that it is haunted by
silk and song, but the exact details on that still remain pretty hazy.
Grindle is described as
being a snitchbug, which isn’t a real thing according to Google, but his head
has a similar design to the enemy we saw in the Silksong reveal trailer,
indicating that we might see more of this species of bug throughout the game.
There are quite a few
other details in the provided gif that we should talk about. First of all, we
actually see another prisoner in this area. This bug looks similar to some of
the other enemies we have seen in trailers, except this guy isn’t wearing a headdress.
Perhaps he is a defector from the cult, or maybe they just removed his bedsheet
as punishment. They let him keep his bell staff though, so that’s nice.
We also see that in
Grindle’s cell there is a work bench covered in throwing daggers. Not sure what
weapons like those would be doing in a jail cell. Was Grindle about to shiv
some bitch? Regardless this might be the location where Hornet obtains the
throwing dagger tool.
Finally, there is
another additional HUD element that we haven’t seen before. There appears to be
a little green bead on the end of Hornet’s silk spool. This might be the result
of some kind of tool Hornet has equipped, but I’m not sure what it would do. We can see in the tool menu in the reveal trailer
that some green object appears next to a Weaver-type tool and some kind of
device that looks like it could weave silk. I’ve mentioned before that there
appear to be different classes of tools in Silksong: red, blue and yellow. My
guess is these blue tools will be related to modifying Hornet’s silkspool in
some way. We can also see that the right side of the spool is missing in
this gif as well, so the bead might be related to that in some way.
The third reveal we got
from Leth was for a caravan of fleas. Now, we have actually seen these fleas
before in the Silksong E3 demo. They appear to operate like the grubs of Hollow
Knight, getting stuck in different areas and needing rescued. According to
their dialogue, we can tell that the caravan is not from Pharloom, and that
they have but a single, humble wish.
The caravan didn’t
realize how dangerous Pharloom was, however, and instead of watching their kids
like responsible ass adult fleas, they let their children get lost all
throughout the kingdom. These fleas are said to carry bountiful food, powerful
drinks and surprising amenities. So these characters probably give Hornet these
different foods as reward for returning their fleas. The fact that these are
foods and drinks makes me think these are perishable items, which wasn’t a super
prevalent mechanic in Hollow Knight. It will be interesting to see how exactly
that will work in Silksong if this is the case.
These fleas appear to be
making a pilgrimage to the Shining Citadel at the top of Pharloom, which is a
very common theme throughout this game. Of course, we have characters like the
Huntress who distrust the Citadel and all it stands for, but a lot of other
characters seem interested in making it there. There’s a pretty interesting
parallel to this in Hallownest. Bugs would make pilgrimages to Hallownest to
see the Pale King’s kingdom as well. There’s even a path in Hallownest called
the Pilgrim’s Way. And while the Pale King is a morally dubious character, it’s
not like his promise to pilgrims was some completely malicious lie. So it will
be interesting to see what exactly it is these pilgrims are expecting at the
citadel, and what it is they actually get.
Looking at the HUD, we
can see that Hornet’s spool can in fact be increased in length. I don’t think
anyone doubted this would be the case, but it’s nice to have this confirmed.
Also, we can see that one of Hornet’s health masks has another mask placed on
top of it. This might be like lifeblood, giving you extra health, but honestly,
that seems a bit redundant. This mask has a crack on it, which might imply that
it can take multiple hits before it breaks completely, similar to the Balder
Shell charm that everyone forgot exists.
And now we come to the
final reveal of Leth’s riddle madness, Seth. Seth is a boss fight that appears
to occur somewhat late in the game. Seth guards a secret located at the base of
the Citadel, and he attacks anyone who gets too close, including the bell
cultists. There appears to be something a bit unnatural about this character.
He is described as being ancient, and has somehow been imbued with stamina and
strength beyond a normal bug.
We do have a hint about
what the source of this strength might be. Team Cherry provided us with one
line of dialogue from Seth that simply reads “The Voice… has chosen me.” But
this isn’t the first time we’ve heard about this voice. Another character,
Trobbio, has been described as being Master of the Stage, the Brush and the
Voice. And Trobbio and Seth have somewhat similar designs. From one of the
provided gifs, we can see that this feathery thing is actually some kind of
cloak, which means Trobbio’s might be as well, and honestly, I really don’t want to
imagine what he looks like without it.
The connections between
Seth and Trobbio are interesting, but they don’t really make sense. Seth is
this hardened warrior protecting some ancient secret, while Trobbio appears to
be some performer who is obsessed with fame. Not really sure what to make of
that. Perhaps the Voice is a more nebulous element that has a broader context
we just aren’t aware of yet.
Looking at the two gifs,
we can see that Seth appears in Greymoor as a passive NPC. But we also see him
in a boss fight with Hornet, which appears to be a different location. We know
that this is the base of the Citadel, since it features the tangled roots
mentioned in Team Cherry’s description. We also see what appears to be some
kind of snow falling from above, similar to the ash we saw in Kingdom’s Edge in
Hollow Knight. So does this mean Pharloom also contains some kind of Wyrm in
it, similar to the Pale King?
Well, not so fast.
Another theory for what those might be are flower petals. We have seen at least
one area in Pharloom filled with petals, and there is another argument for
this. Leth actually locked this reveal behind two passwords, which were
“protector” and “bloom”. The former password obviously refers to Seth, while
the latter could imply that what we are seeing here is related to plant life.
We also have those roots in this area too, indicating that plants and trees are
growing somewhere nearby.
The boss fight itself
looks awesome. Seth is fast, and utilizes his cymbal as both a shield and a
frisbee. Another small detail about this fight is that we can see Hornet
perform some kind of aerial move where her dress puffs up. This seems to stall
her fall speed like some sort of glide mechanic. We know that Hornet’s cloak is
an actual item in Hornet’s inventory, so it seems like the cloak itself can be
upgraded.
Seth is a character
designed by Seth Goldman, a Hollow Knight fan who got to meet Team Cherry
through a program called the Marty Lyons Foundation, which grants wishes to
children with life-threatening illnesses. Unfortunately, Seth passed away
earlier this year, but his character will live on in Silksong. And I’m sure the
Hollow Knight community will remember him for years to come.
And that’s about it for
Silksong news. We’ve received a few glimpses of what new abilities Hornet will
gain throughout her quest. And we also met a new cast of colorful characters,
including a thief, a band of fleas, a guy who hears voices and a girl who wants
our organs. I’m excited to see what else Team Cherry has in store for us. Maybe
a ladybug that commits tax fraud, or a grasshopper that wields a mace, or maybe
even Jeff Bezos.
fireb0rn’s analysis:
https://www.youtube.com/playlist?list=PLfkLKB8O1Ff3jJ8uRIBxMKymfTsufzkY0
T4coTV’s channel:
Read more about Seth
Goldman:
List of songs:
Dung Defender OST
Fungal Wastes OST
Bonebottom OST
Queen’s Garden OST
Reflections OST
Lace OST
Dirtmouth OST
White Lady OST
peepee poopoo
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