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Hollow Knight: Silksong - Details from Team Cherry Transcript
[00:00]
William: Happy Valentine's
Day everybody!
Ari: Happy Valentine's Day!
William: I’m William.
Ari: And I’m Ari.
William: We’re here at Team
Cherry headquarters and by now you would have seen the Silksong reveal trailer.
You know, we’ve been sitting on it for a while. I’m super excited to finally
get it out there so everyone can see it. And we thought we’d also just do a
really quick, really casual video and kinda go into a little more detail about
it.
Ari: Yeah, that’s right.
And a lot of these details, you may be able to see in posts below you or blogs
posts. So if you don’t have the time, don’t feel like you have to watch.
[Laughter]
William: This is not
critical information.
Ari: No no no. We are just
gonna casually reiterate some of these points and maybe have some other little
details in there.
William: Alight, so first
thing. This is a game. Hornet gets her own adventure in her own full game in
the sequel to our game, Hollow Knight. So this will be our second game.
[00:58]
Ari: And it was very early
on intended as a DLC. So specifically, Hornet and what became Hollow Knight:
Silksong, started as a stretch goal on the Kickstarter for the game Hollow
Knight.
William: Which was right at
the end of 2014.
Ari: So a very long time
ago. And the goal for that was a playable Hornet and with no real specifics on
what that was other than, at the time, it seemed very closely connected to that
original game. And even we thought it was probably gonna be something along
those lines.
William: We did actually
kick around some ideas, so, whether it would be something where you would be
able to sort of switch to Hornet, between the Knight and the Hornet in the game
as part of the main quest, or whether Hornet would have a sort of subchapter
they could choose from the title screen. And how that would work, and how we
could incorporate some new stuff into the world of Hallownest. But as we kept
going and kicking around ideas, the idea of having Hornet go through an
adventure in a whole new kingdom actually seemed like a really interesting and
fun idea to us.
Ari: Way more fun, right?
William: Yeah!
[Laughter]
[02:06]
William: Probably the
biggest motivation was for us to be able to make a new game, and a new world,
and stuff.
Ari: The other part of that
is we have no idea how to make DLC for a game. It seems like a weirdly
complicated thing.
William: Yeah.
Ari: It’s probably the
lesser reason.
William: I think I’ve
learned enough about game dev. I think I don’t need anything more. So we talked
about it and breaking it off into its own game seemed like a really cool,
clean, nice idea and so here we are on it in their own game.
Ari: Yes, and it's a huge
game, and it's still growing.
William: You wanna…?
[02:42]
Ari: We've just got the
same text that is out there on the blog and websites and whatnot. So what have
we got here? “Ascend to the peak of a haunted Kingdom.” We're kind of going for
an inversion on the Hollow Knight theme which really was about descent: down
lower, and lower, and lower, and just exploring what different kind of gameplay
possibilities exist through that.
William: Hollow Knight
started with a game jam where the theme was “Beneath the Surface” and the big
theme of Hollow Knight was descending into the depths and so one of the themes
here for Hornet will be ascending to the peak, or to the crown, of a new
kingdom.
Ari: That's right and at
the crown there is this huge, holy sort of Citadel that you'll see glimpses of
in the trailer and in some of the supporting materials.
William: And obviously a
big part of the game will be finding out why Hornet has been brought to this
world, what link she has to the world and to the characters that brought her
there. And how that ties into her lineage and her fate. That type of thing.
Ari: So let's just run down
the game features and we'll just sort of casually talk about them as we go.
William: Yeah, we’ll go dot
by dot.
[03:56]
Ari: Let’s go dot by dot,
sure thing. So “Discover a whole new Kingdom. Explore coral forests, mossy
grottoes, gilded cities and misted moors as you ascend to the shining Citadel
at the top of the world.” So you can probably see a lot of those places and
obviously, in Team Cherry style, there are many, many other places that we have
not yet revealed. We think there's a really interesting mix of lands, and we
think they're really quite distinct from Hallownest.
William: So I think it will
be familiar. It's the same world but it's a whole new kingdom so you will see a
lot of surprises there and it also lets us get out some of the ideas that we
had for Hallownest and bring them to life.
Ari: And frankly we're
already hitting that point where we’re like “wow is this stuff gonna slip into
extra content?” because we're getting pretty…
William: Bit full…
Ari: Which is not a bad
problem to have, certainly.
[04:54]
William: Yeah. So “Lethal
acrobatic action”. So the action in this game is pretty similar to Hollow
Knight. We built [Silksong] using the base of Hollow Knight, and I think anyone
who's pretty familiar with Hollow Knight should be pretty comfortable with the
way stuff works in this game. Hornet is a little bit different as well. She's
got a slightly different feel. She's a bit more flowy, maybe a bit more fluid,
she's even got a little bit more momentum to her stuff, and you can see some of
that in the trailer. And she's also got her own suite of moves and stuff as
well that I think [will] be a lot of fun, I think. We've been playing it a lot
in the lead-up to this trailer, especially taking all the footage and stuff.
Ari: That's right, very
fast. Quite a different pace all around.
William: It's good. Making
the trailer’s given us a pretty good opportunity to really play with her a lot
and really get to grips with what actually makes her kind of fun and different,
so we think Hornet’s very cool and you'll have fun playing as her.
[05:50]
Ari: Absolutely. So “Craft
powerful tools. Master and ever-expanding arsenal of weapons, traps and
mechanisms to confound your enemies and explore new heights.” So Hornet has her
own sort of equippable system which is a little bit parallel to the Knight’s
charm system in Hollow Knight, the difference being that she’s making these
things herself as she goes. Hornet is a hunter and a protector and she's very
skilled in these sort of things… in crafting these…
William: Very handy.
Ari: Yes! Crafting these
quite complex things. You'll see a small, small selection of them in the
trailer again and as you go throughout the game, you find and develop more
elaborate tools based on the people you meet and the places you go. We think
some of them are really cool. It's been really fun for us to, I think, explore
a different style..?
William: Yeah. It's a sort
of thing that's fun to come up this stuff for as well so we just keep coming up
with weirder and weirder tools until we hit crunch time.
Ari: There are also some
bizarre sort of potential sequence breaking possibilities with some of these
that we're just discovering as we play.
[07:04]
William: Some pretty
interesting stuff you can do. We got “Soul shocking quests”. Yes! So, in Hollow
Knight, a big part of the game was seeking out things to do in the world.
Hornet will be doing the same sort of thing. It's maybe a little more
formalized in a way in that there's a lot of people in this world who have
their wishes unfulfilled, and Hornet will actually be able to take on the
responsibility of fulfilling those wishes. Which means she’ll be able to take
on requests from characters whether that's saving them, finding something for
them, just gathering food for a recipe for them. That type of thing. And that
works for tying a lot into some of the themes of the game that will come in a
bit later.
Ari: That's right, and
there's a full quest log for Hornet so she can track all of that stuff as she's
going. And we're really trying to make sure that a lot of those quests will
twist in interesting and unexpected ways.
William: And then you'll be
doing a decent variety of stuff. It's an opportunity for us to have you revisit
characters or revisit areas or revisit enemies and battles in a variety of
interesting ways, hopefully.
[8:26]
Ari: Yes! “Face over 150
all new foes. Beasts and hunters, assassins and kings, monsters and knights.
Defeat them all with bravery and skill.” So with Hollow Knight, we released
with around a hundred and forty enemies, and we thought we should at least try
and beat that so…
William: Every subsequent
game we make will have slightly more enemies.
Ari: Don’t hold us to that.
But certainly it's something that we really love doing and we are overflowing
with ideas for these things so 150 is not… it's certainly not…
William: We’re getting
there.
Ari: Yeah, it's not hard.
William: We're on our way.
Ari: It’s not a hard target
for us to meet.
William: Especially if we
just make 50 different gorgeous variations of every enemy.
Ari: Yeah, we will try and
avoid recolors and things like that which are not quite as exciting.
[09:20]
William: “Experience a
stunning orchestral score.” So fan-favorite Chris Larkin, the composer for
Hollow Knight, is returning. He's been with us since the beginning of Hollow
Knight and has been working on Silksong since it was conceived. One of the very
first things we did was compose the Silksong theme which you can hear a bit of
in the trailer in the middle section and also there's a little excerpt on the
HollowKnightSilksong.com site which we probably should have mentioned.
HollowKnightSilksong.com is the website, so you can check that out. That has
the trailer, [it] has pretty much what we're going through here and some nice
screenshots.
Ari: Yes, that's true.
Chris has gone really far for the music and sound for Silksong. Obviously, as
it's been said this is a world that really is highly linked with song and music
so that's making him really work to that extra level to bring it to life and to
make it feel like that theme is delivered upon.
[10:20]
William: Maybe that is
worth mentioning cuz we haven't. So the name of the game is Silksong. I guess
the two kind-of powerful forces of the world, and you’ll learn a little bit
more as we go, of this new world [are] silk and song. It’s a world ruled by silk
and song you could say and how that comes into it we’ll… Those are the two big
things we have.
Ari: We also obviously have
this incredible suite of music that Chris is already constructing.
William: Yeah it's good.
Very good stuff.
[11:02]
Ari: And you will,
eventually, hopefully sooner rather than later get to hear it in the game. And
the last point we have here is “Challenge Silksoul Mode. Once you conquer the
game, test your skills in an all-new mode that spins the game into a unique
challenging experience.” So for Hollow Knight, we had Steel Soul Mode which was
largely a permadeath mode with some very small tweaks to it.
William: It's like an extra
challenge for people who'd finished the game and then wanted to play through
with a slight change to gameplay to make it feel fresh.
Ari: And this time we're
gonna try and take that and just go a step further and mix it up a little bit
and give you something that potentially can last a little longer.
William: And it is another
fresh experience as well.
Ari: Yeah, so we haven’t
implemented this mode yet. We know what it is. We think it sounds really cool.
William: We’ll have to play
it so we better… Hopefully it’s good.
Ari: Good luck…
William: …to us.
Ari: To us. To you,
William.
[Laughter]
[12:02]
William: Alright so
platforms. Full launch of Silksong we're targeting desktop platforms; that's
Windows, Mac and Linux on… Which storefronts? Steam, Humble, GOG?
Ari: Yeah all our regular
places.
William: Yup, and as well
as the Nintendo Switch.
Ari: Yes, at launch. So
this is the first time we've ever actually done a console launch for a game, so
that'll be an exciting scary new thing. But obviously the Nintendo folks have
been great and they've been really supportive of this whole thing the whole way
so I think we're all really excited to see it on there. We've gained so many
new followers and fans thanks to that Switch version and we think it's such a
great fit for the console. We should just say we haven't confirmed other
consoles. That's just because it's just the three of us. It's just myself and
William and Jack and we don't want to just start diving into things that are
probably more than our bandwidth really allows.
[13:15]
William: Yeah I think,
basically we can't confirm any other platforms at launch but we'd love more
platforms. Whether that's at launch or not, we're not sure so we'll just keep
talking about it as we go, basically.
Ari: Exactly.
William: So website.
HollowKnightSilksong.com is the official site. There is a press kit there so if
you wanted to write about the game, or if you just want to see some character
art. I think there's a maybe one character in there that's not in the trailer?
Oh no, no there isn't.
Ari: Maybe not. It's a cut
down press kit for now which is just a…
William: Some screenshots
in there?
Ari: Screenshots. All that
kind of stuff and that will expand as we get closer to launch and obviously
past launch as well.
William: We did a bit of
clean up on the TeamCherry.com.au. Like our main site with our blog. There is a
new FAQ page on there just because we wanted to clear up a few things that we
get asked a lot. One of those things is our streaming policy. So our streaming
policy is very simple. Just stream whatever you want basically, and you can
monetize it. You can make YouTube videos. there's nothing you can't do right,
yeah?
Ari: Yeah! We love seeing
that stuff.
William: Ads. Stream
donations. Whatever. Go for it. There’s no limit there.
[14:28]
Ari: Yes, and we also did
add the creative policy because we get asked this a lot. And this is if you're
a convention goer and an artist and you want to sell small runs of prints or
handcrafted items…
William: This is fan merch
we’re talking about.
Ari: Yeah, that are Hollow
Knight related. Pretty much the same rules apply. Go for it. Just be sensible
about it. Don't do anything that is mass manufactured. So within a small
contained situation we love that, and we love seeing that, and we obviously
love seeing a lot of the fan creations that have come out around Hollow Knight
and been inspired by the game. For the real specifics on that, check out
teamcherry.com.au. Go to the FAQ. All the details are there.
William: I feel like
hopefully it should be pretty clear. We've tried to be pretty thorough, but if
there's something that maybe doesn't make sense, let us know. We can always
update that if there's any confusion. So we're going to talk about Kickstarter
stuff now.
Ari: Yes. This is our last
point so there's a little bit through it.
[15:35]
William: So if you're not a
Kickstarter backer you don’t have to listen to this part of the video. We’re
not saying anything more about the game.
Ari: Hollow Knight, and now
Hollow Knight: Silksong, all happened thanks to 2158 backers on Kickstarter and
some later backers on PayPal and various other means. And so the important
thing to say is to all those backers [is] thank you so much. Of course we get
to do this because of you and we love doing it. We're having a great time. And
Hollow Knight:Silksong is gonna be 100% free for all of you. You all get a copy
of that.
William: So everyone who
backed Hollow Knight and everyone who received a key for Hollow Knight will be
getting a copy of Hollow Knight Silksong.
[16:25]
Ari: Yes, that is true. And
just as a small addition to that, previously $15 and above backers could
receive a copy of Hollow Knight on Switch. Times have sorta changed now and the
Switch is really an established platform and we know that a lot of you have
probably picked those up. So any backer from ten dollars and above can elect to
have their copy of Hollow Knight: Silksong on Switch or PC.
William: Yep. A lot of
backers. I can’t remember which tier was the lowest one, but there's a… So the
higher end backers could get multiple copies of Hollow Knight. I think there's
a tier where you get three then seven then maybe more? I can’t remember. The
point is if you backed at a tier in the Kickstarter that gave you multiple
Hollow Knight keys, then you’ll also get that amount of Hollow Knight: Silksong
keys. The only little detail there is that we are limiting Switch keys to one
per backer. So basically the way you think about it is, every backer gets, if
they want it, one key for Switch and then any additional keys that backer gets
could be for PC, Mac or Linux. And of course, if you don't want any Switch keys
then you can get all PC, Mac and Linux.
[17:42]
Ari: Yes. A little bit
confusing but exactly the same as with Hollow Knight, the original game so you
guys should all know how that…
William: Sorry. I was gonna
say, don’t worry about it yet. As we get closer to release, we'll start
contacting people, and we’ll start sorting that out. And we’ll actually write
all this down in a way that makes it very clear what you can get and what you
can ask for.
Ari: That's right. All PC
copies will come as a steam key and a DRM free version, as with Hollow Knight.
William: And Mac and Linux.
Ari: Yes, and sorry. And
Steam versions are Windows, Mac and Linux. And then the last note here is
Hollow Knight: Silksong actually incorporates another big chunk of higher tier
backer content. So content that we've worked with backers to develop, so new
bosses, some dungeons and a town. Some of that we haven't revealed yet. There
are some hints to that stuff in the trailer.
[18:45]
William: Yeah, you can,
maybe, guess at which characters and which locations in the trailer are backer
content.
Ari: Yes. It's some very
cool stuff. We actually think making that backer stuff is some of the most
enjoyable content because we get all these outside ideas and we can bounce
around and that's really fun.
William: It's a really good
twist on development, kinda taking in those ideas and building something. It's
good. So you can look forward to that in Silksong.
Ari: And if you are one of
those backers… a few of those high tier backers we haven't spoken to recently.
We will be speaking to you soon so don't worry. You will hear from us.
William: Or feel free to
shoot us a line if you like or you have a new email or something.
Ari: Of course.
[19:26]
William: I think that's it.
Ari: Yeah, that's a lot.
William: Thanks for bearing
with us while we kept everything on the down-low being sneaky, but it's out
there now. We're really happy about it. And then all that's left is for us to
make it. Easy.
Ari: We’re getting
there.
[Laughter]
William: And also now that
it's out there we can talk a bit more about it as well. So what we'd like to do
is, as we go forward, have some more kinda blog updates and stuff, and show off
some bits and pieces as we go through the year.
Ari: Yup. Brilliant. Happy
Valentines everyone!
William: Yes!
Ari: Thank you so much!
William: Cheers! See ya.
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