Hollow Knight Cut Content Script
Our story begins in the distant past. If you're
too young to remember 2014, just ask anyone, the world was a very different
place. Kids used to spend their free time at a place called Radio Shack. Famous
actor Shia Leubouf famously decided he wanted to stop being famous. Bill Cosby
made his way back onto TV, but this time it was exactly for advertising Jell-O.
But yeah, other than that, and the ISIS invasion of Iraq and that whole Ebola
thing, and Ferguson, 2014 was a pretty good year. But the most important event
of 2014 happened on November 18th when two Australians going by the names
William Pellen and Ari Gibson launched a Kickstarter for a little game called
Hollow Knight.
Of course we all know about the final product
that was created during the 829 days between the launch of the Kickstarter and
the release of the game. But what about the content that was left out? A lot
can happen in 829 days. That's like 11.51 Kardashian marriages. Well the first
thing I do when I start working on a video is to check the wiki, that way I can
just copy paste it into my script. Okay, let’s see here. Oh wait, fuck! Dammit!
Bingo.
This is Hollow Knight Cut Content.
Now at the time of writing, the latest content
pack Team Cherry has released is the Grimm Troupe,so it’s always possible that
some of the stuff mentioned here will get added into the game in a future
update. Team Cherry has dropped the trailer for Content Pack 3, Gods and
Glory™. And it looks good. Could use more Bretta tho. But again, we don’t know
what all is coming this time around, so it’s possible Team Cherry might throw
some cut content back into the game. So if you see something in this video that
actually is in the game, please double check before you go to the comments
section and call me a stupid asshole. I get enough of that at home.
In Team Cherry’s early Kickstarter updates, they
showcased a variety of content that didn’t make it into the final game. Spooky
dungeons, giant bosses, whatever the fuck this is supposed to be. Most of these
features actually pop up in the Weird and Wonderful World trailer that was
dropped during the final week of the Kickstarter. This video has some pretty
neat stuff in it, so let’s just start here.
Ten seconds in, we can already see a cut enemy.
This guy first appeared in the third Kickstarter update, going under the name
Blundering Oberlisk. It was described as being a careless and clumsy herbivore.
So yeah, he just runs into shit, I guess. So why did Blundering Oberlisk get
the axe? Well Team Cherry briefly mentioned the enemy in an interview they gave
on the Roundtable Live Podcast.
“And I think pretty much every enemy and boss that we conceived
that went anywhere past sketches that once Ari created art for it, we used it.
No actually, there are a couple of enemies that we didn’t use, maybe. That
weird charging thing with the big nose?”
“Yeah, that never really had an area anyway. There were a lot of
enemies that ended up on the cutting room-”
[Extremely Edgy Emo Music]
“That weird charging thing with the BIG NOSE?”
“Yeah, that NEVER REALLY HAD AN AREA ANYWAY.”
♫All around me are familiar faces.♫
Here’s the next interesting scene from the
trailer. A Shrumal Warrior is holding a spear that has an infected tip, and
he’s talking like a mad man. You remember the Shrumal Warrior, right? The guy
who sounds like Owen Wilson. I also wonder if there was originally a plan for a
mushroom village, with more mushroom NPCs. In the final game, the closest we
get is the fungal core. But the only thing interesting there is this dead guy
who complains about the Pale King. Anyway, I think maybe this scene was meant
to show how the infection messes with the mind. I mean, if you look at this
guy’s dialogue, he does not sound okay.
Here we can see that there used to be a
backstepping mechanic at some point. That would have been nice. At about 30
seconds in, we can see the Knight using an ability called the Tyrant’s Fist.
This is clearly an earlier version of the Desolate Dive. They probably changed
it after the spell system was more fleshed out, because, you know, you don’t
really need magic just to fist things.
During the fight with the Gruz Mother in the
Forgotten Crossroads, we see an interesting statue. The statue is of three beings,
but the one on the right has been broken. The two remaining statues clearly
represent the Pale King and the White Lady, the King and Queen of Hallownest.
As for the identity of the third one, well, I’ve actually got good news.
Team Cherry did an interview on PC Gamer back in
August of 2017 where they talked about designing the map of Hallownest. In this
article, Team Cherry actually provided pictures of old versions of the map. One
map in particular is full of information about Hollow Knight’s development. But
what exactly does a map tell us about this statue? Well, we don’t actually give
a shit about the map right now, but in the margins of the paper that the map
was printed on, we can actually see a sketch of these three figures in an
identical pose. And we can see that the figure on the far right looks almost
exactly like the Hollow Knight.
So what the fuck does this even mean? Well, it
could mean that the Hollow Knight’s adult form was originally the design for
another Higher Being. The fact that it’s broken makes me think that the Higher
Being is an earlier version of what eventually became the Radiance. What’s also
interesting is that the mandibles shown here look a lot like the structures
found in the Dream world. We don’t know when the moths ended up in the game,
but maybe it wasn’t until later in the game’s development. But it’s interesting
to think that the Hollow Knight was at one point the true antagonist of the
game
About a minute in, we see something quite
strange. Before using the Vengeful Spirit spell, the Knight has a white circle
that rotates around it. Later on in the trailer, we can see an item in Sly’s
Shop called the White Crystal Ring. So was this White Crystal Ring a power up
that allowed the player to charge the Vengeful Spirit attack? I don’t think
there’s any way to confirm this, but it’s still pretty interesting.
Next, we see a pretty crazy ability: Dream
Diving. So if the Knight uses the Dream Nail on an NPC, it slices the poor
bastard’s head open, allowing the Knight to enter the Dream Well. The Dream
Well is where a bug’s hopes, fears and dreams reside. Team Cherry’s plan was to
use Dream Diving to give the player unique challenges involving stuff like
running away from a horde of invincible flying nightmares or fighting off a
group of creatures without using the nail. These areas would also give the
player unique items and reveal secrets about the NPC’s past.
There is actually a video showing off the Dream
Dive ability on the Elderbug. The Dream World here looks pretty empty. I guess
the horde of invincible flying nightmares is off today. At the end of the
video, the Knight comes across a younger version of the Elderbug. The name of
Elderbug’s younger self has become one of the most divisive issues in the
Hollow Knight community. Is it Babybug, maybe Childbug? Maybe his name was
Elderbug. You know kinda like how people name their kids Gertrude.
I’m kinda bummed that this feature isn’t
in the final game, but I agree that removing this feature was probably a good
idea. Ari Gibson explained why this feature was removed in the Reddit AMA Team
Cherry held back in August 2017.
“We did experiment with a full dream diving system, but it ended
up feeling really disjointed and distracted from exploring the world. The time we
saved making dream levels went into more fully fleshing out Hallownest.”
It would have been cool to have these little
challenges separated from the main game to try out, but then again, we already
have the fan-favorites White Palace and Colosseum of Fools for that!
Speaking of things that people love in games,
the next scene with cut content shows the Knight swimming underwater. A
different gameplay mechanic like this would have been really cool. Also, it
would have made more sense if the jellyfish in the Fog Canyon were put in here.
In the final game they just sorta of float around in midair like the own the
place. Assholes.
Anyway, the next thing we see in the trailer is
a giant fucking spider. Now that’s badass. Just look at this thing, it’s huge!
When you look at all the bosses that are actually in the game, they are all
pretty small. There’s nothing like Kraid from Super Metroid for example. I’m
not saying that there needed to be, but it would have been cool to see how Team
Cherry handled it. Now, I’m not sure if Team Cherry had much planned for
Deepnest at this point, but this makes me curious. Was this boss, or any boss
for that matter, intended to be a boss in Beast’s Den?
Well. Obviously there was. What else would be
making this noise?
[Angery roar]
And don’t try and tell me that it’s just Herrah
snoring, Team Cherry! Spider don’t snore! I should know! I just googled it.
Holy shit, this trailer just keeps going,
doesn’t it! After the spider boss, we see an unused NPC, a giant snail. It
looks like this is an entire village of snails, and the shells look like little
houses. God, I wish this place was in the game. I know the character design
doesn’t really fit with the game’s atmosphere, but I don’t care, this guy is
awesome.
Remember that old map of Hallownest I mentioned?
Well, it looks like there might have been an area in the Resting Grounds
originally planned for the snails. Of course this could just be a reference to
the Snail Shamans. It’s a toss up, really.
Next, we see Sly’s Shop. I mentioned the White
Crystal Ring earlier, but there are some others items here too. They are just
proto versions of items that ended up in the game. The most interesting one to
me is the greed charm. This shows us that the charm system has existed since
the early days of the game’s development.
Now, Team Cherry must have known that the snail
was fucking cool, because he shows up again, and plot twist, he has a kid, I
guess. I just love the expression on this guy’s face. He’s just so fucking done
with this kid. And this is so weird that the other snail has a smaller dialogue
box. In the final game, there is almost no instance of multiple characters
talking at once, other than maybe the Dreamers. I am bummed these guys got the
boot, but the artwork for the shell is still in the game, so who know! In a
Kickstarter update posted in February 2017, Team Cherry mentioned that two new
backer designed bosses, dungeons and a new village would be added to the game
later. If this upcoming village is entirely new, it’s gonna have to be pretty
good to get me to forget about these guys.
♫Memories♫
♫Like the coooooorn!♫
And that’s it for the trailer. But there are a
few other bits of cut content scattered throughout the Kickstarter page. First
let’s look at the stretch goals Team Cherry set during the campaign. The first
met stretch goal was the White Palace. This stretch goal promised two boss
battles, the Dusk Knight and the King’s Golem. According to Ari from the Reddit
AMA, the King’s Golem turned into the Kingsmould enemy, but he’s not sure what
happened to the Dusk Knight.
The second stretch goal was the addition of four
more sidequests that included 2 more bosses within the game. The first
sidequest was titled “A Nailsmith’s Obsession”. This sidequest basically would
have dealt with what the Nailsmith would have done after finishing all of the
Knight’s nail upgrades. In the final game, the Knight is simply given a binary
choice to either straight up murder the Nailsmith as requested or leave him
alive. If the Knight leaves him alive the Nailsmith will somehow find his way to
Nailmaster Sheo’s house, where the two develop a deep love for one another. And
that’s it. Not much of a sidequest, but at least now we know what the
Nailsmith’s obsession was.
[Suggestive music impling that I am taking
about sex]
Art!
Another one of these additional sidequests was
the Hive. The Hive was described as being a city inhabited by an ancient and
proud race. At the heart of the city would be a sad truth as well as a boss
encounter. Of course, the real sad truth is there is no boss encounter.
Honestly, the Hive is a bit of a let down. It is definitely the most
underdeveloped area in the entire game. I mean, come on! Even Cuphead had a bee
boss battle. No wonder Cuphead won Best Debut Indie Game, presented by Schick
Hydro at the 2017 Game Awards.
Team Cherry has admitted that they would like to
add more to the Hive. Ari mentioned in the Reddit AMA that they might add
another NPC or put in little homes for the bees to live in. On top of that, Ari
also mentioned a connection between Hornet and Vespa, the dead Queen of the
Hive. The original idea for Hornet was that she was going to be the Child of
Three Queens. She was birthed by Herrah, queen of Deepnest, raised by the White
Lady, the Queen of Hallownest, and trained by Vespa, the Queen of the Hive.
It’s from Vespa that Hornet received her current name. This makes more sense
when you look at older maps of Hallownest while the game was still in
development. You can see here that the Hive is actually connected to Deepnest.
In the final game, the Hive is about as far away from deepnest as you can get,
which makes this seem less plausible. But, Ari didn’t know if this was still
the direction they were taking the character, so it’s very possible that this
connection between Hornet and the Hive is still canon.
Another one of the sidequests was the Secret of
the Stagways, which promised to shed some light on the history and fate of the
stags. I’d say this sidequest did make it to the final game with the inclusion
of the Stag Home and the hatched egg hidden within.
The last side quest is pretty interesting. It’s
called the Lantern on the Black Shore. The description for this event says “Travel
beyond the City of Tears and re-ignite an ancient flame.” I assume that this
lantern is the lighthouse found in the Abyss, and the Black Shore is the Lake
of Void. The boss encounter for this side quest might have just turned out to
be the Radiance, but I’m not sure. Now since we’re talking about the Abyss, I
figured we should talk about the unmet stretch goal for the Abyss. The Abyss
expansion would have added four new bosses to the Abyss. Now as we know, the
Abyss has no bosses, even though there are creatures there who appear to be
alive.
Ari Gibson filled us in on what the Abyss
expansion would have been in the Reddit AMA. He said that the part of the Abyss
the player finds is really just the Abyss shore, and that the player would have
traveled into the Lake of Void to experience the true twisted world of the
Abyss. Some have wondered if Team Cherry will revisit the Abyss in future
updates, but Ari dismissed the idea in an interview he gave on The Creative
Hustlers Show.
“We could go and do all that but that just means we’re going to be
making Hollow Knight for the next four years while we keep adding to it. And
what we really want to do is do all the Hollow Knight that we’ve promised, and
the little extra bits that we just really can’t help ourselves from doing,
close that book for a while and work on something completely different. Another
game, but obviously something that is its own world. And then, you know, maybe
we’ll feel like returning to it in ten years or something and then the Abyss might
be calling.”
The next stretch goal was to bring Hollow Knight
to Wii U. So yeah, this has been completely dropped and now Team Cherry is
working on porting the game to the Nintendo Switch. I think that this is great.
Hollow Knight is going to get a lot of attention once this happens seeing as
the Switch has no good games. What’s that? Supper Maario Iliad? Pfff, don’t
make me laugh.
There was also an unmet stretch goal to bring
Hollow Knight to the PlayStation Vita. But there hasn’t been any news on that.
I guess you’ll just have to stick to… uhh… whatever games people play on
Playstation Vita.
One last stretch goal that was not met was for
the Colosseum of Fools. It would have added four new bosses and would uncover
the mystery surrounding the Colosseum. We got a little light on this from,
guess who, Ari Gibson. He said that 2 of these bosses are Zote and the
Oblobbles. The other 2 bosses eventually became enemies. Ari also said that the
Colosseum still held a mystery, but still no word on that. I do get a gladiator
vibe from this new trailer. Maybe the Colosseum will tie in with the new Gods
and Glory™ update. But who knows.
Anyway, one thing I should mention is that the
Colosseum of Fools was originally planned for the Fungal Wastes. Lorewise, it
makes a lot more sense to me that it was placed in an area of the game full of
uninfected mantises who believe in the value of strength. I can’t say I really
have a good explanation for the lore surrounding the Colosseum now that it’s in
Kingdom’s Edge. But I will share a brief summary of my thoughts.
[Oh look, mossbag is stealing another joke
from the Simpsons. How original]
Another bit of content Team Cherry teased during
the Kickstarter was a battle with Fierce Dryya, who had gone crazy after the
death of the Queen of Hallownest. Of course, in the final game, Dryya is dead
and the Queen is still alive. Now, out of the Five Great Knights talked about
in the game, the player only gets to fight one of them. Twice. But some have
speculated that the other Knights could come as dream bosses. However, Ari
Gibson dashed all hopes in the Reddit AMA when he said that the Five Great
Knights would be explored more in the future, but not necessarily through
dreams.
One of the biggest pieces of content cut from
Hollow Knight was an area of the game called the Forest of Bones. Team Cherry
mentioned this area in an interview on the Roundtable Live podcast when
discussing the origins of Hollow Knight’s map.
It was like… we just had… The idea was that you’d have, like, a
middle area, and then you had three arounds around it, which is why the
original area is called Crossroads in the final game. And it was gonna have,
like, Fungus Land, Rain Land, Boneland or whatever.
Boneland was going to be a massive part of the
game, with burning tar falling from the ceiling and an area called the Holy
Grounds hidden deep within. From the Reddit AMA, William tells us that ants
were originally planned for this area. Which would have been fucking
awesome.
From the Roundtable Live podcast, as well as an
interview Team Cherry did with PC Gamer, we have a little bit better idea of
what the Forest of Bones’ development was like. The area initially started in
the top right corner of the map. Apparently, Ari didn’t like the idea of an
area with lava being at the top, so they moved the Forest of Bones down to
where the Ancient Basin ended up being. According to William, it would have
been a large, maze-like area that would eventually lead to the Monarch Wings.
After that, the player would have had to then light torches in order to open a
gate.
Let’s take a closer look at this map, and see if
we can figure it out. The player would have had to enter from Deepnest. The
only other area connected to the Forest of Bones was the White Palace which
connected to the City of Tears via a one way elevator. The first thing the
player would have had to do was probably reach this area right here and get the
Monarch Wings which is indicated on the map by this white circle. After that, a
lot more of the area becomes unlocked.
The player would then be able to reach these
yellow objects, which I assume are the flames that William mentioned in the
podcast. After these were lit, the gate here would open up, allowing the player
access to this enclosed area. From there, the player would have to reach this
green circle, which I assume is the King’s Brand. Then, the player could reach
this location, which is probably the Holy Grounds.
Also the Abyss and the White Palace would be
accessible at this point as well. If the player has the Shadow Dash, they can
go fight this backer boss over here. There’s also a nail art up here for a Nail
Art called Skyward Slash. I think this is a village. This looks important but I
can’t read this shit. I think it says… Kingmoo? And yeah, that’s pretty much
it. Oh and there’s a snail!
♫Memories♫
Now let’s talk about the Holy Grounds. This
little area on the map has a picture of a broken Dream mask, which is kind of
weird, built either way this must be the location of the Dreamer for the Forest
of Bones. So which one is it? Well, the word above the mask here says Hegemol,
which was actually Herrah’s original name. This is kinda confusing especially
since the Holy Grounds have Monomon’s mask plastered everywhere, not Herrah’s.
The reason for this is because all of the Dreamers had the same mask very early
in the game’s development.
Okay then, so who are these fuckers? They kinda
look like Vessels. Okay, this is probably gonna sound fucking crazy, but follow
me on this guys. In September 2015, Rock Paper Shotgun published an article
that featured pictures from Ari Gibson’s sketchbook. This is cool because Ari’s
sketches are where most of the artwork and character designs for Hollow Knight
came from. These enemies we see in the Holy Grounds can actually be found in
this sketchbook. The sketch details the animation for one of these enemies
spawning into the game. Not only that, but there are notes too. These notes
detail how a boss fight with the Dreamer would have worked. It says that the
boss fight would be incredibly difficult and that the Dreamer could roar to
summon minions.
So in other words, these guys are minions who
help protect the Dreamers. So yeah, this whole thing sounds pretty weird.
Between this and the broken statue in the church, we can definitely tell that
Hollow Knight’s story was once quite different. It seems like Team Cherry
hadn’t quite decided what the Vessels were yet.
Moving on, we also have pictures from Ari’s sketchbook of some of the artwork for the Forest of Bones. This first drawing shows off these things called “Bone Vines”. We also see these weird looking structures. Here’s a picture of one labeled “Ore Pillar”. We don’t know much about the Pale Ore found in the final game. Ari Gibson said in the Reddit AMA that they were related to the Pale Beings. And that actually makes sense. The Forest of Bones was filled with giant corpses. And as they piled up in this hot area, they might have turned into ore with superior properties.
There’s also this dope lava fountain and I guess
this might be the entrance to the Holy Grounds. And that’s about all the
information I can find on the Forest of Bones. But why did it get removed in
the first place? Team Cherry gave two reasons as to why they cut the Forest of
Bones. The first reason was that it would have taken a really long time to
finish. The second reason they gave was that they thought it would be too much
for players to handle. Those are pretty good reasons I guess… Goddammit.
During the Kickstarter, Team Cherry announced a
new pledge tier that allowed donors to make their own dungeon and boss. They
mentioned ideas like a robot graveyard, and even showed off this drawing for a
dungeon called Carnival of Crustatins. Yeah, I know, it’s super weird. But
what’s cool is the description up in the corner. It mentions organ music,
hanging lights and tents, all things that made it into the game with the Grimm
Troupe content pack. Not this juggling crab boss thing tho. Sorry Crabello.
♫All around me are fam-♫
There are also a few charms that got left out of
the game. Back in February of 2016, Team Cherry posted an article announcing
the inclusion of the charm system in Hollow Knight. In this post, we see a
couple of charms that did not make it into the final game. Two of these cut
charms are identified as as the Vengeful Swarm and the glass charm Unending
Greed. Vengeful Swarm was a charm that would spawn hatchlings when the Knight
would take damage. So it’s sorta like a mix between Thorns of Agony and Glowing
Womb. Unending Greed is clearly just the original version of Fragile Greed.
There’s also some charm designs leftover from
inside the game. There’s a dulled out version of Dashmaster. And this one kinda
reminds me of Carefree Melody.
Now let’s talk about some of the unused content
that got left in the game. First off, we have this unused sprite sheet of a
small enemy. Pretty fucking lame, but hey there it is.
Moving on, user kcghost released a mod for
Hollow Knight back in July that gave the player access to some rooms that were
left in the game. Unfortunately, these rooms were removed from the game with
the Hidden Dreams update. So this mod no longer works with the current version
of the game. But don’t worry, you’re not missing out on much.
Some of the rooms are just untextured areas.
There are also some pretty strange rooms that feature tight pathways, one of
which stretches on for quite some time. These two rooms look a lot like the
underwater room from the trailer, as well as the room where Unn can be found in
the final game. This really long ass room is very similar to the room with Unn
in it. But I wonder if this area was supposed to be filled with acid. Maybe the
Knight reaches the bottom of this room, where Unn would give it the ability to
swim back up. Otherwise, it’s pretty difficult to get out of this area. I don’t
know, just a theory. There’s also some cut rooms from Crystal Peaks, but
there’s nothing really that exciting about them. I’ll show them to you anyway,
but I don’t have anything to say, so I’m just gonna play some royalty free jazz
music.
[Royalty free Jazz music intensifies]
Here we have a room filled with moth statues.
This area was shrunk down and hidden within the Glade of Hope in the final
game. But even in this earlier version, there is still a ledge for the Knight
to stand on so it can dream nail this statue. It doesn’t do anything here, but
the statue in the finished map takes the Knight to the Shrine of Believers.
There’s also a test room for the Dreamers, which
contains a static guardian that we can’t interact with. He’s just sorta
chilling. Kinda looks like he’s about to flash us, the fucking pervert.
The last room is the most interesting. It’s the
only cut room with an interactable bench. And it’s full of string and needles
which look exactly like the needle that Hornet uses. What’s even more
interesting is that the exit in this room leads to the room in the Ancient
Basin where the White Palace once stood, but since there’s no adjoining exit in
this room, the player gets stuck. Is this cut room supposed to be Hornet’s
room? Or is it just to show that the White Palace had some sort of connection
with the Weavers? In the Hidden Stag Station that was added in the Hidden
Dreams update, we can see that the thread is still there.
Alright, so there’s all the boring stuff out of
the way. Now it’s time to talk about cut dialogue! And trust me boys and girls,
Team Cherry cut dialogue from this game almost as much as the Schick Hydro 5
Sensitive Razor cuts away unwanted facial hair while helping to protect your
skin from irritation. So we’re about to go head first into some deep Hollow
Knight lore. If you don’t have a good understanding of the lore, then, well...
I’m not mad, but I am disappointed.
Now I wanted to start off by talking about the
Elegy of Hallownest. The first four lines of this poem appear at the beginning
of the game. But the rest of the poem can only be found by digging into the
game’s files. In fact, the Elegy of Hallownest isn’t even a complete poem. It
literally just stops midway through one of the lines. And yet, everyone and
their fucking grandma uses this poem when they talk about Hollow Knight lore.
So can we really consider these unused lines as canon? At the end of the day, what
were are really trying to figure out is what is written in the Hollow Knight
lore Bible. That’s more important than figuring out what is canonical within
the game, if that makes any sense at all.
Anyway, there’s this dialogue from the Moss
Prophet. Here, we get a little insight into what pisses the Radiance off. She
doesn’t like it when creatures change form, which is probably referring to how
the Pale King transformed from a wyrm. She’s also against stealing soul which
is probably referring to how the Knight gains soul from hurting other
creatures. And then she talks about how the only crime a God can commit is by
dying. Is she referring to how the Pale King might be dead? Or is she just
saying that she refuses to die herself? She caps things off by talking about
how the empty ones must be destroyed. Myla has similar dialogue in the final
game.
Now the most cut dialogue we have is for the
three dreamers. In the final release of Hollow Knight, the three dreamers talk
in brief sentences and their dream nail dialogue is even shorter. It’s kind of
hard to understand in the final dialogue, but the Dreamers have a debate as to
what to do with our little bug buddy here. From looking at this cut dialogue it
becomes much more clear what was going on here. Monomon argues that the Knight
should be allowed to break the seals on the Hollow Knight, while Lurien argues
that the seals should remain, since that was the oath the Dreamers made to the
king. Herrah doesn’t seem to care, since she’s only in it for Hornet.
For example, here’s a line that was originally
meant for Monomon the Teacher:
“We sealed that plague, and thought we’d found an answer, but we
were wrong. Our sacrifices... what did they win us? A world sealed in
stasis."
Here’s a line from Luiren:
“Remember our promise, sister! We three vowed to protect the seal
with all of our devotion.”
This isn’t really a line from Herrah, but more
of a note about what she would say:
“More detached than the other dreamers? Maybe ponders how the
Hollow Knight (vessel) feels after all this time. Would he make the same choice
again?First few dialogues are very taciturn"”
There’s also a generic line about the Pale King:
“Our King appears as bug, and I shall take him as so. But his are traits
that transcend our kind. His is a mind beyond ours. Deity given form.In sleep,
I shall not look upon his like again."
The Dreamers also had different lines that they
would give to the Knight when found in the Dream world. Here’s a line from
Monomon:
“Only one path I see. The Seals must break. Will it bring
destruction? Of course. It will bring change, too. Let it. To live forever in
an unchanging world... Death, I would fear less.”
This line is probably from Lurien:
“Remember our bond... our sacrifice. For the kingdom’s sake... for
the one we must protect."
And again Herrah’s dialogue is in note form:
“Talks about her history: As part of the agreement for her
alliance and her role as a dreamer, King gave her a child. Was she allowed to
keep this child or was she taken away?"
Then there’s this huge monologue from Monomon.
Now there’s a lot here, and it’s hard to know how much of this still reflects
Team Cherry’s plan for Hollow Knight’s story. According to Monomon here, the
kingdom of Hallownest lasted for a very long time and had reached a point where
civilization had stopped advancing. She also mentions that Hallownest struggled
both against the Radiance as well as the Void. We don’t really know the full
details of the Pale King’s relationship with the void, but we do know that the
Void tries to consume any creatures or beings around it. The King used the void
for his constructs, but maybe his tampering put his people in greater risk than
we know. And what’s with “we found each other after all” line? Was
Monomon actively seeking the Knight out? Did Quirrel somehow help with this
effort?
Then there’s this line, which to me, is super
interesting.
“An empty vessel to bring hope. A strong vessel to bring
stagnation. An enlightened vessel to bring an end.”
Yeah, this is some Lord of the Rings type shit
right here. In almost sounds like some sort of prophecy or something.
Now I can see interpreting this in two ways. The
empty vessel is the Hollow Knight, the strong vessel is the main character if
the player gets the Hollow Knight ending, while the enlightened vessel is the
main character if the player gets the Dream No More ending. Another way I like
to interpret this is that the empty vessel is the first Sibling ever made, the
strong vessel is the hollow knight, and the enlightened vessel is the player
character.
Okay, I have two more lines left to show you.
These last two are kind of unique. Not only were they not used in the final
game, these two lines were completely removed from the game’s code after
launch. Which leads me to believe they are super juicy.
The first one comes from the White Lady:
“Two halves of a whole. You found your way... back to me? We were
so unfair, weren’t we? To cast you out. Please, you must not hate him. He did
what he thought was right. The Kingdom had to live...”
Okay, so this pretty much lines up with what we
already know. The Kingsoul, the Siblings being locked away. But that last line
is kind of interesting.
Anyway, the last line comes from the Pale King.
His Dream Nail dialogue in the final game reads “No cost too great.”.
But at one point it might have been “False one… you can not… reach me… here”.
Well, it seems to confirm that the Pale King is indeed hiding in the White
Palace. But who is this “false one”? He’s probably referring to the Radiance,
the false god of Hallownest, right? Or is he?
[X-Files Theme intensifies]
Oh, wait wait wait a minute. As much as I want
to get into this right now, this isn’t the right place for deep lore. I’m
sorry, guys!
The last thing I wanted to talk about was those
sketches that we have from Ari Gibson. I showed off a lot of them for the
Forest of Bones, but there are a few more I’d like to share with you. This
picture has some pretty interesting stuff. On the far left we can see a giant
but with ten legs wearing a Dreamer mask. Was there a plan for the Dreamer boss
to transform into an actual enemy? I mean, wouldn’t a fight with this fuck face
be pretty easy? I guess we’re in his dream so he could probably do whatever he
wanted to us, right? Hit us with a train or something?
Then, there’s this guy. His mask is similar to
the mask worn by Herrah and the Weavers, so maybe this was the king of Deepnest
or something. But part of me says this guy might have been connected to the
Colosseum of Fools. The symbol for the colosseum also has the six eye hole
design, and this guy has that same spiked shell that the Lore Fool has. And it
looks like this guy is presiding over something. Also, here’s the trilobite
from Deepnest, and this confirms that something is supposed to come out of that
thing. Over here we see an early design for the White Lady in her little cocoon
ball thingy.
Now honestly, this last image bummed me out.
This is an early design for Nosk. So there are two obvious difference here.
First of all, he’s got fucking wings. Second, he has a longer tail that he
probably used to attack the Knight with. Everyone in the Hollow Knight
community likes to shit on Nosk. He’s got such great build up to his fight, and
then the fight itself is just lame. Imagine how crazy the Nosk encounter would
be if it started the same, but then he turned into this fucking Ridley-type
motherfucker.
And that’s it for this video. Sorry it was so
short. To make up for it, check out this blog I just posted. In this post, I
compiled all of the evidence I found for this video into one spot. It’s pretty
good to be honest. Very dense and concise. In fact, I don’t know why I even
bothered making this long winded video. I should just stop right now.
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